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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| SCEA |
| Developer |
| Team Soho |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood, Drug Reference, Strong Language,
Strong Sexual Content, Violence |
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Grade
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| The Good
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Amazing graphics
Fantastic voice acting
Sneaking around London
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| The Bad
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No adjustable camera controls
Sometimes sloppy and glitchy animations
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I have no clue as to what the movies Get Carter,
Lock, and Two Smoking Barrels or any other Guy Ritchie
films are like, simply because I have never heard of them.
The only thing I do know about those flicks are that they
come from England and that they are gangster films.
Every magazine or website that features The Getaway
always has to mention these movies. All they talk about is
how "gangsta" the movie is and how it relates to this game.
After playing The Getaway, I really hope that those
movies are similar to this "half game and half movie",
because it is amazing. Gunfights are never boring and pack
a heavy punch right to the face. The graphics are simply to
die for and can be considered one of the best-looking PS2
games on the market.
The story takes place in a real life London. Gang members
outside your apartment are plotting a way to kidnap you kid
and your wife. But your wife dies suddenly from a fatal gunshot
and you are blamed for it. Now you must find a way to get
your kid back and clear your name. It's a very basic story
but surprising well done, scripted, and acted.
Like I said, the graphics look sharp, clean and very realistic.
The characters look tremendously close to their real life
counterparts; from the wrinkles on their face to even a slight
beer belly. The only downside is the choppy animations - like
when you run over a pedestrian. The interiors of the buildings
you have to explore look and feel like you are actually there.
The car details and specs are almost perfect.
The sound is also a major aspect of this game. The voices
are perfectly in sync with the mouth movements are the accents
are authentic (what the heck is a "tard"?). The pedestrian
voices are also great. They swear back at you and can sometimes
say "smart ass" comments.
The realism was not the factor that gave this game a downside,
like what everyone expected it to do. The game play is the
only major downside to this long-term project. It is missing
some really basic materials such as a rear view mirror, adjustable
camera angles, and even a meter depicting how many bullets
you have left. You would think that being in development for
over four years, Team Soho could have fixed these annoyances.
The game play isn't as good as I expected but some good can
come out of it. I love the Metal Gear Solid aspect
while you insert into a warehouse, building, etc. The turn
signals, on the back of your car, are a refreshing appetizer
from having to take your eyes off the screen to look at a
map. The driving portion of this game is also gives a fresh
feeling to the average gamer. Cops will chase you if you cross
a red light or if you are driving on the wrong side of the
road (so don't get confused if you're American). If you batter
the crap out of your car and catches fire, you better get
out since you can catch on fire. The scene may look cool but
you will not like the ending.
The replay value isn't also at its best, like any Grand
Theft Auto games. Also, the game isn't as linear as some
editorials said, since you can free roam any time you want
after a certain mission briefing. You can unlock special features
after you beat the game like a real "free roaming" mode. Still,
the game is worth picking up.
Final words: If you happen to like gangster films,
I suggest you buy this game. The price tag is worth it and
you won't have to spend a lot of money if you wanted to go
to London for a vacation (since London in this game is portrayed
very, very well). Heck, you can even go sightseeing in this
game since a lot of major landmarks are depicted perfectly
also. This turned out to be a "good mediocre" game.
It would have been so much better if only the basic features
such as adjustable camera angles were an option here.
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- Earl Ferrer
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