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Game Info
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| Platform(s) |
| Playstation |
| Publisher |
| Square Electronic Arts |
| Developer |
| Square |
| Genre |
| Strategy/Mech |
| ESRB
Rating |
 |
| Violence |
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Grade
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| The Good
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Loads of wanzers to mix and match
Learning skills adds depth to the game
100 + missions to work through
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| The Bad
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Game is very linear
Character models are ugly
Graphics seem a little dated
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It has been some time since we first heard about Front Mission
and being a huge mech fans, we always wanted to see it released
here. Now that Square is bringing everything over to
America, we've finally got our chance and we're happy as can
be.
Front Mission 3 involves Kazuki Takemura and Ryogo Kusama,
two Wanzer pilots who become entangled in a conspiracy that
seems to grow the further away from Japan they seem to get.
Depending on which path you take, the player can play on one
side of the story or the other. In the end, though, you get
to the same conclusion.
The game is deep and rewarding, with numerous wanzer(mech)
parts to customize your team. Learning abilities from the
parts leads to making the later battles much easier. An in-depth
Internet allows you access to a hidden super-wanzer, among
other oddities. If you enjoy just looking around, the in-game
Internet may take up a huge portion of your game time as the
content on certain pages changes as the game continues.
The battle-system involves moving your wanzers around, having
your pilots learn new skills to make them more dangerous to
the enemy. When you confront an enemy, you can attack, counter-attack
and initiate special attacks when the given circumstances
happen.
Also, with the two separate story-lines, you can go through
the game twice, fighting people who were your allies in the
other scenario. In reality, you might have to play through
three or more times just to play all of the battles in the
game. (There is one place where you can have as many as four
series of battles before moving back into the main stream
of the story.)
The only real issue here is the lack of top-grade graphics.
Most of the scenes have a low polygon count and the people
just look blocky and ugly. If you can get past this, you're
in for a real treat.
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- kinderfeld
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