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Final Fantasy: Crystal Chronicles is the first Final
Fantasy game to be on a Nintendo console since back on
the Super Nintendo days. It's quite a departure from
what the normal Final Fantasy games are like, but is it any good?
The story for Final Fantasy: Crystal Chronicles is about a deadly mist called
miasma and it covers the entire land. Every town and
city has huge crystals that protect the city from the
deadly mist but every year the power of the crystal
fades away and needs to be re-energized. Now this is
where you come in. You are a person (which you name)
picked by your people in your town (which you name) to
retrieve three myrrh drops which will restore the
crystal for another years time. There you have it the
basic premise for the story. While there isn't much
story in this game (which seems like going back to the
FF:1 days) the game is incredibly addicting in other
ways which will keep you playing.
Now this game is a hack and slash role playing game.
There are many hack and slash games out there but this
one has very many different ideas and they work. What
seems simple at first actually does have some
complexity to it. I'll explain.
The game starts you off with naming your own town and
being able to name and pick your characters. You can
pick from up to four different races. They are
Clavats, which specialize in defense, Lilties, which are
good at offense , the Yukes, who use magic, and the
Selkies, who are very agile. Now what else is a nice
feature is that the game lets you pick male or female
and then for each race and gender there are different
looking costumes. You also then pick what family
trademark you'd like to have from blacksmith to
alchemist which effects what your family can do for
you when you come back to town. So the customization
is quite nice. Once the player(s) name and pick
there character, the game starts. You are then
presented with a map screen with a little caravan
wagon on the map and you can begin your journey. You
move your wagon across the map and then pick and
choose which way you want to go but not all ways are
accessible in the first year.
Yes, the game is played in years. Every year you are
out to collect three myrrh droplets to fill your
chalice with. Once you do this, thus ends the year and
you begin a new year. One of the unique gameplay
ideas is that you must stay near your chalice in this
protective radius that keeps the deadly mist away. If
you step out of it while traveling you take damage. In
single player a mog helps carry it for you most of the
time but in multi-player someone always has to carry
it so teamwork is a must. Now while playing the
dungeons you'll find magic orbs that fall from enemies
or you find in chests and they have abilities which
are either cure, fire, blizzard, thunder, clear, and
life. Now anyone can use magic and you can cast as
much as you want but you must find the orbs first. In
single player, depending on what you have, you can fuse
spells together to make the stronger versions of
spells you already have or new spells like gravity and
holy. In multi-player its a bit of a different story
- you have to team up with your friends and cast magic
together as a team. Intense stuff. So you go from
dungeon to dungeon and are trying to get to the end
and collect the drop. Standing in your way are various
enemies and at the end a giant boss. The bosses are
always very large and very deadly. They do take some
strategy and not just mindless button smashing, so good
luck. When beating bosses you also get a letter every
time from your parents saying how they miss you or
something else and it really adds to the atmosphere of
the game. You can then pick how to reply back to them
and send Gil or items back to them. The reason for
that is to make your family happy and if you do you'll
get discounts on stuff they do for you and get better
stuff from them. The point of Gil in the game is for
buying various items and upgrading your weapons but
first you must find the weapon plans or buy them and
then have all the material and Gil required for the
blacksmith to make them. The same goes with armor. It
appears each race has there own type of weapons and
armor but there are some that are for anyone. It's fun
trying to find the certain items that you need to
build your stuff and while some are very hard to come
by it very satisfying when you find that missing item.
Now you could just run through the game since don't
earn any form of experience from fighting creatures.
Yes, that's right you don't earn any form of experience
while fighting... but as you fight enemies and unlock
treasure chests you find these items called artifacts.
Now artifacts can do anything from giving you a new
slot command (which is good to have to fuse spells) to
a added heart or a strength +3 or magic +2. Now while
you find these items their effects take place
immediately and through the rest of the dungeon but
there is a catch. Once you beat the dungeon your only
allowed to take one with you permanently for the rest
of the game so choose wisely. So as you beat each
place you get an artifact and you can keep replaying
the levels to get more artifacts thus making your
character stronger.
When the year changes, new dungeons open up and
the miasma streams change. The miasma streams are all
over the world and in order to pass them you need to
have your chalice with that miasma streams element.
Certain dungeons have the ability to change the
element of the chalice from wind, fire, earth, water
and depending on what the stream calls for, that's what
you need to break through the barrier. It's as simple
as walking over to the place on the map and selecting
the element change.
The main story of the game can be beaten by year
five if played right. The nice thing is that you can
go back to previous levels and go through them again
and they will be harder and usually yield better
items. So, while the game can end at year five you can
just keep skipping the last level and keep making you
character stronger and stronger. A nice addition
indeed.
Phew... so all this talk about the game play - what about
the graphics? Well, there is a word for graphics like
these - breathtaking. The graphics in Final Fantasy: Crystal Chronicles are
marvelous and really bring you into the game. The
effect that you get from crossing a miasma stream is a
awesome site and the water is wonderful too. The
graphics just shine. You will want to see every
different themed level. They range from a forest,
caves, to a beautiful marsh and volcano and that's just
a few of the places. The game really has so many
graphical touches to it. The magical attacks have
nice effects added to them and the game just reeks of
beauty. The enemies are detailed and some of them are
quite large and the boss battles are always amazing to
look at. Also, the character designs and animation and
everything just go so well together they pull you
deeper into this world square enix have made. High
quality stuff.
Now the soundtrack to this game still have a Final Fantasy feel
to it, but what's interesting is it uses all old style
instruments. Nothing heavy heard but the sounds of drum
beats and whistling tunes and what even sounds like
kazoos at times. The music is really good and matches
with the style of the game and the world it's in. The
sound effects of your sword slashing or the water
flowing in a river near by all come off very nice.
This company definitely knows the meaning of high
production values.
The controls are spot on and are easy for anyone to
pick up and play. You use the d-pad to walk around or
control stick if playing single player. A button is
your attack button and if you hold it you can charge
up a attack or spell and B is used to pick items up.
The L and R triggers switch between your spells and
defend or whatever you have equipped to your command
slots. That's pretty much it. Easy stuff.
I've played single player and multiplayer for
many hours and I must say there both awesome fun. They
both have there pluses and minuses. When playing
single player you're doing everything on your own but
you can fuse spells together and you don't have to
worry about who gets what artifacts. You have pretty
much control on everything but your all by yourself.
In multiplayer you each use your GameBoy Advance and
use this to look at letters and items and whatnot. Now
while in dungeons you can go into your menu and while
your teammates move your character will follow. Also,
you each have a different screen on your GBA for your
radar. Someone will have a map, another will have
the treasure locations, someone will have the
monster locations and someone will get the monster
descriptions and this changes from section to section
in levels so you have to communicate with your team.
One interesting thing is you have to compete with
everyone for the artifacts. At the beginning of each
level you have on your GBA a goal and whoever performs
this goal better, whether it be take damage or don't
cast magic, gets first dibs on what they want at the
end of the level and then who did next best gets next and
so on and so forth. So it gets competitive but at the
same time you cant beat having 2-4 people playing with
you and talking, laughing , screaming and enjoying the
game (and in personal experience when overcoming a
really tough boss there is nothing better then
screaming for victory and slapping your friends hands
when you overcome it).
Now, there has to be some minor complaints and with
any game there is. First off - the fact that you have to
have a GameBoy Advance for multiplayer purposes is a
bummer to a lot of people and while I find it not a
problem, a lot of people do. If they had made it so
that you didn't need the GBAs I feel more people would
get the game. Also, in single player some might find it
too repetitive and boring since there really isn't much
of a story. Other then these few minor things I think
the game is a blast and anyone should at least try it.
It might not be the deepest or biggest Final Fantasy game ever,
but its a different take on the Final Fantasy game series. Final
Fantasy has finally entered the word of hack and slash
and they did a awesome job with it.
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- Justin Celani
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