|Violence, Mild Language
| The Good
Deep, involving storyline
Job system is a blast
Lots of things to discover
| The Bad
Randon Battles get to be annoying after a while
Cheap addition of super NPCs in late of game
Final Fantasy Tactics is Square's first attempt to produce
a chapter in their Final Fantasy series as a strategy/rpg
game. In it, you play as Ramza Beoulve, the son of a aged
kind whose passing brings about a rift in the family line.
Behind this rift is numerous betrayals and conspiracies, firstmost
being a ground of individuals who are seeking to claim all
12 of the zodiac stones. This stones, who are believed to
have benevolent power, are actually hosts to the Zodiac beasts,
demons bent on destroying the world.
To say Final Fantasy Tactics is deep might be an understatement.
There are numerous skills and numerous abilities and magics
for each skill. With a lengthy, full story-line, one might
need a scorecard to keep up with all the players. In fact,
the game itself comes with a listing of all the people you
meet which would take hours to go through. Since you can recruit
both monsters and human players, a player can have any type
of party to take through this game. With a variety of job
classes, which open new ones with the more experience you
gain, any dedicated gamer could spend hours just building
up skills and attacks.
Think of this as Final Fantasy on a 3-D chess board, where
your men/women have certain movements and abilities. The spell
effects are gorgeous and you can easily find yourself spending
lengths of time just building your party the way you like.
While there are no CG FMV story elements outside of the intro
movie, the story is told through in-game scenes both on and
off the battlefield. Also included in the game is a system
of Propositions, where you send off players to jobs that earn
money and experience, and poaching, where killing monsters
will net you special items in Fur Shops. For those who really
believe they have mastered this game, there is a hidden dungeon
where the 13th zodiac stone and a variety of difficult dungeons
wait to be found and explored.
My only real gripe is that you spend most of the first half
of the game building up your team with all these great abilities
only to have all these special guests with unattainable skills
(Orlandu) that you have to keep to win the game. The effect
almost cheapens the effort you went through just to get through
the hurdle of the first three chapters.
You'll probably lose weeks of your life to this game. It's
a solid game that offers a change from the standard Final
Fantasy RPG. With so much to do and so many placed to go,
you'll probably forget that you had a life before this game.