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Game Info
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| Platform(s) |
| Xbox, PS2, GC |
| Publisher |
| Activision |
| Developer |
| 7 Studios |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Violence, Mild Language |
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Grade
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| The Good
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Co-op brawling action
Destructible environments
Voice work from movie cast
Unlockables and multiple difficulty levels
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| The Bad
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Graphics could use more polish
Only two player co-op
Targeting is weak
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One of Marvel's original superhero teams has had a rough
go of it outside of the comic medium. The
Fantastic Four game for the Playstation was universally
panned and the
first movie, produced by Roger Corman, was filmed intentionally
bad just to use up a license before it reverted back to Marvel.
This movie, of course, never saw the light of day. So, when
a new big-budget movie and associated game comes out, one
has to be weary of the product that bears the F4 logo.
Fantastic 4 takes the story of the movie and fills
it with a lot more content to give players more than 30 minutes
of gameplay. Taking a divergent path away from the original
origin story, the game starts with Reed Richards securing
a deal with industrialist Victor Von Doom to launch a shuttle
into space for his experiment. To join the two men is Susan
Storm, Johnny Storm and Ben Grimm. After the space ship falls
prey to a cosmic storm, Reed Richards finds himself in a medical
facility with some strange new powers. Its not long before
Reed finds his friends and they decide to team together. This
is where the story obviously goes into filler mode, adding
enemies like the Moleman and Dragon Man to give fans of the
comic more content they're familiar with.
Once you get into the action, you'll find a game that shows
signs of influence from X-Men
Legends. While the action looks the same, Fantastic
4 ditches most RPG elements, like levels and experience
in favor of a points system that can be spent on unlockables
and improving special powers. Combat involves using a combination
of standard and heavy attacks in combination. There's also
a grab/grapple button and a block button. You can also target
enemies and use special powers.
As you progress through the game, each character has specific
things they can do, which are noted by colored markers. Some
boss fights even require a tandem use of powers, forcing players
to swap characters. Throughout the game, you'll find each
character plays a bit different. The Human Torch is all about
all-out action, while The Thing is good for are destroying
brawls and going toe-to-toe with bosses, including delivering
some finishing blows that can end boss fights quickly. Mr.
Fantastic can hack terminals in a quick puzzle minigame and
The Invisible Woman can turn invisible and sneak around, performing
stealth attacks.
While these additional actions are nice, they really only
play second fiddle to the main brawling action of plowing
through scores of enemies. Most levels will throw tons of
similar-looking enemies at you while giving you goals and
objectives to complete. Completionists will enjoy that fact
that the game comes with multiple difficult levels and has
more than a few unlockables to be gained. And, along with
main single player game is the option to play two-player co-op
and an arena mode for more multiplayer action. Too bad the
arena isn't all that deep, but playing the game in co-op is
a pretty fun diversion.
Visually, Fantastic 4 does well enough without really
excelling. Some of the CG cutscenes look good and actually
represent the original actors well. Too bad not all the CG
scenes hold the same level of quality. Much can be said for
the game engine. While it's nice that so much of the gameworld
can be destroyed or used to beat the crap out of your enemies,
most of the areas look pretty generic and are repeated often.
One might say that this repetition can lead to confusion,
but most of the levels are small enough that it doesn't prove
much of a problem. Character, NPC and enemies models are functional
without looking all that special. One of the things I find
interesting is that so much care is made to make the characters
look like the real actors, yet The Thing looks very little
like the rubber suit from the film.
Audiowise, Fantastic 4's biggest sell is being able
to get the main cast of the movie to do voiceovers. Its a
shame that the voice direction is pretty uninspired and most
of the deliveries feel like they're done with little care
or effort. Sound effects come from the standard catalog of
action effects. The soundtrack feels suitably effective, making
the game have a certain movie-like flair to it.
Fantastic 4 is obviously a game that was developed
to be "finished" before the movie. Because of this, some of
the game feels rough around the edges and I have to question
some of the decisions made. Like, why the hell would you make
a game staring a team of four people and not make the co-op
more than two players? Seriously. Because of this, you spend
way too much time with only one or two of the characters.
The targeting system is inaccurate, at best, but fortunately
you can still plow through enemies without much need for it.
Even with all the complaints offered, there is fun to be
had with the brawling action. I wish the development team
had been given more time and maybe even a better budget to
make more of this title. As it is, only comic book fans or
those in good need of a decent brawler will want to check
this title out. Those looking for some co-op action might
want to give it a whirl as well, but don't expect this title
to be as deep as some of the more high-end games offered in
the past year.
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- Vane
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