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Game Info
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| Platform(s) |
| GameCube |
| Publisher |
| Ubi Soft |
| Developer |
| Sting |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
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| Comic Mischief, Mild Language, Violence
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Grade
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| The Good
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Anime quality voice acting
Good RPG for people new to genre
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| The Bad
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Graphics are okay
Monotonous gameplay
Fairly easy
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Evolution Worlds is a compilation of the two Dreamcast
Evolution games, but with some graphical tweaks for
the port. The story revolves around Mag Launcher, a young
explorer from a family known for their history as ruin explorers.
Some years ago, Mag's father disappeared, but managed to send
a note with the young girl Linear back to Mag, informing him
to watch after her. When the 8th Imperial Army comes looking
for Evolutia, a legendary Cyframe (kind of like a mechanical
augment/weapon that the characters use), Mag and Linear find
themselves thrown into conflict. While the game starts out
by just throwing you into the game, most of the history of
the characters is revealed as the game goes along. Most gamers
won't help but feel as though the story could easily pass
for a Saturday morning anime like Pokemon.
Gameplay: At its heart, this game is a multilevel
dungeon crawler. Players have a party of three characters
that they must take through a few levels to reach the top
of each ruin, picking up items from chests, avoiding traps
and dealing with the occasional on-screen enemy. Once you
come close enough to the enemies, you'll be brought into what
boils down to be a standard turn-based combat. Each character
will get to choose to attack, perform skills or talents, use
items or even move, which allows you to move your characters
back and forth between the ranks. Being on the front row allows
you to cause more damage, but you also receive more damage.
This aspect of the battle-system, while nice, seems to be
only effective or of any real use in rare instances.
To use skills, a character must expend FP, which can be regained
by performing normal attacks or defeating an enemy. Also,
characters will gain points that can be spent to earn new
abilities. Once back in town, the player can also upgrade
their Cyframe to level up certain aspects of the Cyframe or
(with the right item) add new slots to learn new attacks.
While you find a standard range of healing items, there are
some more useful items included that can affect allies and
enemies position in combat and can even reveal traps and items
on the level your progressing through.
For the most part, the pattern of the game is fairly predictable:
cutscenes to push the story along, move around town to get
supplies and add allies to your party, go through a dungeon,
fight the boss, go back to town and repeat.
Graphics: Because it really is just a souped-up port,
Evolution Worlds does look a lot like a Dreamcast title.
The anime-style characters and enemies have a decent level
of detail and some limited animation, but you will not be
impressed by how the game looks. The dungeons, while having
some nice textures, tend to look fairly similar by about three
or four levels in. Unfortunately, each of the dungeons seems
to be composed solely of halls and open rooms, with very little
to break up the monotony. Except for the nicely polished,
if simple, CG-rendered cutscenes, there isn't a lot here that
will impress.
Audio: Probably the strength of the audio portion
is the voice acting, which isn't on par with some of the more
dramatic performances of Metal Gear Solid
2 or Soul Reaver 2, but
is comparable to most Saturday morning anime. On the other
hand, the sound effects and music are mostly forgettable and
don't really add anything special to the mix.
The Bad: Let's not kid ourselves here - this games
needs a lot more variety in both the design of dungeons and
number of monsters. By the time you hit the second dungeon,
which features ten floors plus the boss floor, you're going
to grow tired of look at similar levels and fighting the same
handful of monsters over and over again. If it wasn't for
the dire need for experience points, you'd end up skipping
most of the enemies in the later levels or each ruin just
to get to the boss for something different to fight. On top
of that, this game is easy on such an epic scale that unless
you've never played an RPG before, you'll find yourself throwing
items away as you've filled you 30-item limit before the fourth
floor.
In all honesty, this title is just fine for younger gamers
or those who need an introduction to the RPG genre. Seasoned
RPGers will grow tired of this game fairly quick. With the
mainstream anime feel of the story and the simple, almost
introductory gameplay, I can not recommend this to anyone,
except for those who have never played the genre before. And
even then, I would suggest just renting.
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- Kinderfeld
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