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Game Info
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| Platform(s) |
| PS2, GC, Xbox |
| Publisher |
| THQ |
| Developer |
| Vis Entertainment |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Violence, Blood and Gore |
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Grade
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| The Good
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Fun hack-and-slash
Bruce Campbell at his finest
Arcade levels to unlock
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| The Bad
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Weak graphic engine
Item fetching
Needs a map feature
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The Evil Dead series of films have a cult following
that few B-movie series can enjoy. Unfortunately, they have
had to live with Hail to the King, a lackluster game
that came out for the Playstation, Dreamcast and PC, as their
only videogame outlet. Once Vis (State
of Emergency) got the rights to make a new game, many
wondered if it would be adequate, or at least better than
the last effort. In A Fistful of Boomstick, the story
picks up events after the original movies. Ash finds himself
in a bar in Dearborn when some plays an audiotape of the reading
from the Necronomicon (heard in Evil Dead 2) on a television
show. Of course, this unleashes the deadites on the town and
Ash must play the hero once again. If you're expecting too
grand of a story, then you have never seen an Evil Dead
movie.
Built largely on the engine used in State of Emergency,
the core gameplay behind Evil Dead: AFOB is hack-and-slash
with some item fetching missions thrown in for purpose. With
the default settings, you control Ash with the analog sticks
- the left one for movement and the right one for the camera.
The L1 button targets enemies and the R1 button is used for
spells. The L2 and R2 buttons are used to call up a weapons
menu where you can switch out equipped weapons. Both the X
and Square Buttons perform attacks with Ash's separate hands,
be it using the chainsaw or whatever equipped weapon he may
have available. The Triangle Button allows Ash to talk to
people or interact with objects to get clues, while the Circle
Button blocks.
As the action gets underway, you'll find yourself roaming
about town, performing a variety of "find this item" retrieval
tasks to push the game along. Most of the time, you need to
find a key or some other item for another NPC. To close the
portals around town, you'll have to save some biker NPCs and
take the silver they've stolen to use in closing the portals.
All the while, you'll be faced with legions of undead to slash,
shoot or dispose of in any manner possible. From time to time,
they'll drop health packs or ammo and once you've got spells
to cast, you can absorb magical energy from the fallen to
recharge your gauge. The spell aspect of the game is a nice
addition, in which you'll need to hold down the R1 button
and input a button code to cast a certain spell. Often, new
spells are necessary in completing objectives, like extra
strength to knock down a gate or the ability to control a
deadite to recover an item without harm to yourself.
While you could run around town hacking at everything in
sight, you'll quickly discover at least a certain degree of
strategy is needed. The chainsaw is fun and effective when
dealing with a few enemies, but once you start to get swarmed,
using the shotgun can be a life saver. But since you run the
chance of running low on ammo, you can't go shooting everything.
It seems that every weapon seems to have their usefulness.
The handgun may cause less damage than the shotgun, but it
does have the random ability to decapitate enemies with a
single shot. Since ammo and health comes at a premium, never
so unavailable as to make the game overly difficult, you may
find yourself hunting for freebies littered around the large
levels.
To go with the main story mode of the game is an arcade mode,
which unlocks more levels the further along you get in the
story mode. Each stage sets you to slaughtering your enemies
in a small location with limited weapons and health. Your
score is determined on performance both time and efficiency-wise.
What the arcade levels really boil down to, though, is dropping
the story and item fetching aspects of the main game to just
give you the best part of the game in small doses.
Along with the basic core of the game, one of the strengths
of Evil Dead: AFOB is the fan service. The game is
littered with lots of stuff that fans of the movies will enjoy.
When you mess up on punching in a spell combo, Ash will misread
the spell and get zapped. Bruce Campbell is as sharp as ever
with his one liners and the story is perfectly appropriate
for the series.
Visually, though, the game is lackluster. While each level
is large and sports a ton of on-screen characters at any given
time, the world that the engine is built from is drab, boring
and underdetailed. Every aspect, except the Ash character
model, looks underdetailed and clunky. Generic building fronts
are occasionally repeated, which can lead to confusion when
trying to find your way around. The limited NPC models are
repeated way too often (all the bikers are the same model)
and you'll find not too much of the environment can be interacted
with. Yes, you can blow up a car or two or shoot out the windows
or some stores, but since you can't enter most places, you're
just wasting precious ammo. Throw in the fact that there aren't
any really good visual or lighting effects in play and you'll
have a visual experience that's only rudimentary at best.
Audiowise, the game is rather hit or miss. Sound effects
are okay, but find themselves repeated way too often. Musically,
the game lacks variety and the same pieces are looped ad infinitum
to the point of wearing excessively thin. Also, most of the
voice cast is passable. Luckily, Bruce Campbell comes to save
the day when it comes to the voiceovers as he delivers his
trademark swagger and wit. If for anything, you'll keep playing
the game just to hear what he has to say next.
If you can look past the fetch-quest mission aspects that
make most of the levels overlong and require excessive backtracking,
a lot of the action is fun, to a degree. Unfortunately, the
lack of a map feature of any kind leaves you running around
large areas looking for your next key, NPC or whatever, which
just can waste your time and ammo. Throw in an in-game camera
that requires some effort to maintain and you may find the
game more frustrating than fun. While you can use the L1 target
feature to keep the camera steady, it does leave you open
to disorienting attacks when mauled on all sides. Maybe if
given the option to pull the camera back some, this would
not be such an issue, but as it is, don't be too surprised
when an enemy whack you from behind with little to no warning.
For the cheap price, I'd suggest any Evil Dead fans
just go ahead and pick this title up. It's just fun enough
to look past the mediocre graphics and iffy mission structure.
For those not as interested in Bruce Campbell's wit, give
it a rent or just pass it all together.
-
- Kinderfeld
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