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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Eidos |
| Developer |
| Yuke's |
| Genre |
| Action/Brawler |
| Official
Website |
| ESRB
Rating |
 |
| Violence |
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Grade
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| The Good
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Good variety of weapons and attacks
Large environments
Load times between levels are almost nonexistent
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| The Bad
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Camera is your worst enemy
Could use some kind of lock-on feature
Some collision detection problems
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The question is "Who plays a brawler for the story?" Eve
of Extinction's base premise is about Josh Calloway, a
former employee of the genetics corporation Wisdom. When he
discovers Wisdom's evil intentions, he and his girlfriend,
Eliel, try to escape but are captured. Her soul is merged
with a Legacy weapon known as the E.O.E. Josh escapes, taking
the Legacy weapon with him in hopes of finding a way to get
her returned to normal. From there, the story is thin, but
serves the purpose of moving the game from one location to
the next.
Initially, Eve of Extinction seems to lack a lot of
variety. There are only a handful of enemy types and two different
weapons (the rod and sword). Thankfully, though, the further
into the game you go the deeper combat becomes. After defeating
the occasional boss, you gain new weapons, like the crossbow
and snake sword. Also, the more you use the weapons, the more
levels they gain, allowing for longer hit chains. With a normal
and strong attack, the player can vary their attacks, along
with a specific move for each weapon (backflip, using the
pole to vault jump, etc.). The further along in the game,
the more enemy types turn up, and the newer ones are often
more dangerous and prove to be strong versus certain weapons
in your repertoire. Also, they tend to attack in groups, forcing
you to fight your way through.
One of the nicer aspects of the game is that it doesn't totally
focus on fighting. There are a number of times where the player
needs to search an area for energy fountains which contain
a Ley Seed - an item that powers up the Legacy weapon and
makes special attacks possible (executed by use of the right
analog stick). This involves climbing and jumping from ledges
and rooftops. While this is a nice break in the action, it
sometimes can be frustrating due to the inconsistent nature
of the jump animation. Often, it seems that the ability to
jump any kind of distance is dependent on where you hit the
jump button. Mistime it and you hop to an untimely fall, which
will either kill or injure you.
One of the biggest failings of the game is the very poor
implementation of the game's camera. Instead of intuitively
following the action from a good vantage point, it often stays
locked in the same position, no matter what the action is.
There will be a number of times where the player will be forced
to hit the R2 button to move the camera behind Josh, only
to have to it again ten seconds later when he's moved into
a different position. Running down a hallway is even a chore
because of the faulty camera and god forbid if it moves in
front of you as you enter a room and get ambushed by a group
of thugs. While the game has a first person look mode, it
only can be used in open areas or on top of rooftops.
The environments are often huge and nicely detailed, even
though they seem to lack a little life. Except for the occasional
thug, you won't find much on the empty streets or in the buildings.
Also, there seems to be the occasional collision detection
problem when moving through certain areas. When fighting near
walls, don't be surprised if you parts of your foe passes
through the wall. While neither issue crop up too often, they
do happen to show some aspects that needed to be refined.
EOE is a good action-based game that suffers from
a number of faults and flaws. A better camera and even a lock-on
feature for combat would have helped this game nicely. In
fact, a lot of the faster enemies will have your number because
of the camera and an inherent inability to gain your bearings
fast enough. I would suggest renting this game unless you
are hard up for a new brawler.
-
- Vane
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