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Game Info
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| Platform(s) |
| Xbox, GC, PS2 |
| Publisher |
| Atari |
| Developer |
| Shiny Interactive |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Mild Language, Suggestive Themes,
Violence |
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Grade
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| The Good
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Great story that augments the movies
Tons of Matrix-style action and combat
Large locations
Live action footage is wonderful
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| The Bad
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Camera could be better in tight spaces
Some rough edges on the character models
Flight levels feel tacked on
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Rather than make a game based directly on the events of the
original Matrix movie and the sequel Matrix
Reloaded, the Wachoski brothers directed Shiny to make
a game set to expand the universe while paralleling and even
crossing over with events of the Matrix Reloaded. Players
take on the role of either Niobe or Ghost, two fellow freedom
fighters who enter the matrix to fight for their cause. In
the real world, news of an imminent attack on Zion by the
machines sets events into motion. To augment the exceptionally
done story is a good bit of live action footage shot just
for the game (Heck, they filmed two movies at the same time
- I'm sure they had extra footage laying around).
It must be said that the gameplay goes a long way to capture
the feel of the Matrix movies. You have one button
for punches, one for kicks, one for jumping and an-all purpose
action button that can be used for anything ranging from open
doors to countering or dodging attacks during combat. Throw
in a button to fire your main weapon, one for grenades and
explosives and the ability to go into first person perspective
and you have the makings of a good action title. One of the
best aspects of the game is the Focus ability, which allows
you to perform uber-moves by clicking and holding the left-stick
button while you fight, run or just about anything. You can
run up walls, dodge bullets or even fire your guns while diving.
While some may say that this has all been done before in Max
Payne, Enter the Matrix one-ups it by allowing
you to use your Focus to make hand-to-hand combat a blast.
In fact, the game rewards you for using Focus during hand-to-hand
rather than with your guns.
Of course, you might think that the Focus aspect of the game
would be a waste if the combat is weak. Fear not, because
Shiny Interactive has gone to great lengths to make the combat
feel just like something you'd see in the movies. Between
the kick, punch and action buttons, you can perform a lot
of stylish attacks. Throw in having access to a lot of weapons,
including picking up the guns dropped by enemies, and players
will have a lot of options when it comes to fighting their
way through each of the levels.
To break up the combat are a few vehicle levels where you
must get to one location while dodging the police. Depending
on who you use, you can either be the driver with Niobe or
gunman with Ghost. As Niobe, you can still have control of
Ghost, and make him fire on chasing cars. As Ghost, these
levels play like an on-rail shooter. Either way, the vehicle
portion is done well enough to be a nice break from the combat.
Near the end of the game, though, the game throws you some
levels where you pilot the Logos in the real world. These
levels are weak and feel rather tacked on than an integral
part of the action.
The visual package for Enter the Matrix is pretty
good. First are foremost are the large and highly detailed
levels that feature some fine texture work. In fact, the textures,
especially on the character models, along with the well-done
lighting, go a long way towards making the graphical package
work. One of the nicer touches is how most of the locations
in the matrix have that greenish hue to them, emulating the
way the movies are filmed. The character models themselves
are down decently, even though they do have a few rough edges,
namely some odd animations with the joints. The facial models
for the main characters are pretty dead on, most notably Niobe,
who looks just like Jada Pinkett Smith.
Audiowise, there has been a lot of effort to make the game
as close to the movies as possible. The soundtrack borrows
heavily from tunes from the Matrix and even throws
in a number of symphonic pieces to carry the drama of the
story. Even though some of the tracks get repeated a bit too
much, the soundtrack is pretty dead-on. Voice-acting is at
a premium, which is probably helped by a really topnotch script
and some really good actors behind the project.
One of the issues the game struggles with is that the in-game
camera is not always in the best spot. Since the game doesn't
allow you dual-stick control of your character like in Max
Payne or Buffy the Vampire Slayer,
the camera tends to stay behind the character. This in itself
is all right, but once you go into combat or are in tight
quarters, it can move around on you and make things a little
awkward. Aside from that, I had some issues with the pacing
of the game. While some levels had some good length, there
were others that felt like I was walking down one hall or
through a few rooms before the next checkpoint. And since
the game stops to load each new stage, this breaks up the
flow of the game some.
Enter the Matrix finds itself in a small crowd of
really good movie-themed games. As an action title without
the movie theme, Enter the Matrix is not as good as
some of the top notch games, largely because its short and
has next to no replay value. If you're a fan of the movies,
you should at least give this one a rent.
-
- Vane
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