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Game Info
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| Platform(s) |
| Playstation |
| Publisher |
| Enix |
| Developer |
| Enix |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
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| Mild Violence, Mild Language, Suggestive
Themes |
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Grade
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| The Good
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Old school RPG
Job system is fun
Puzzle-based dungeons are nice
Game will last a long time
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| The Bad
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Dated graphics
Way too much "leveling up" needed
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Dragon Warrior VII is the story of a young fisherman's
son, who lives on the remote island of Estard Island, apparently
alone on the great ocean. One day, he discovers a magical
shrine beneath the ruins near his fishing village. With the
aid of his friends, the local Prince and the mayor's daughter,
the hero travels via a magic gate in one of the chambers to
another island, set some time in the past. They find the island
plagued and besieged by demon minions. After setting things
right, they return to the present to find the island has appeared
in the present, which leads them to believe that the other
portals will lead them to other islands to unlock from their
demonic imprisonments.
Graphically, Dragon Warrior VII is old-school at it's
heart. For those who've grown used to next gen graphics, this
game is a shock at how primitive it looks. The character sprites
are adequate, even if the NPC sprites seem to only be taken
from a small pool. The monsters look fairly good, but after
a while, you'll find the palatte-swapping for newer monsters
a little tiresome. The environments are built in 3D and look
much like a first or second generation Playstation game at
best. For the most part, they look so old school that you
might forget that you can rotate the camera.
The gameplay behind Dragon Warrior VII is where it's
strength lies. It's turn-based combat at it's simplest, yet
finest. The best part of the game won't show up until 15-20
hours in, when you gain access to the Jobs System, where the
player can train up their characters in a variety of classes,
including monster classes, to learn skills and spells. Also,
many dungeons have a puzzle aspect to them, which requires
a degree of intellect to pass through. Most are never that
hard, but add an extra quick to keep the dungeons fairly fresh.
Once you get further along in the game, you'll be able to
create your own "sim" village and even a zoo with captured
monsters. Along with casinos, the number of diversions available
is pretty nice.
The audio portion of the game is much like the graphics -
adequate but extremely old-school. The sound effects, which
seem to be fairly limited in variety, will grow old after
some game time. The music, for the most part, is all right,
and some of the tracks are fairly interesting. I personally
liked the boss theme, but there just doesn't seem to be enough
variety to keep the music from getting old after a while.
One of my major gripes with DW7 is that the game forces
you to spend a lot of time "leveling up", or fighting lots
of random battles to gain experience and money. You never
seem to have enough cash to buy even decent equipment for
your characters on a regular basis and about halfway through
the game, the difficulty level jumps, which means if you haven't
been training A LOT, you may be screwed, struggling just to
get out the next dungeon. Also, most of the story is built
on RPG clichés. While there is a good twist in the plot here
and there, if you've played many RPGs, you know where the
story is going.
Dragon Warrior VII is the consummate RPG for those
who are looking for something nostalgic. If you don't like
the older graphics or are turned off by heavily turn-based
games that require lots of "leveling up" to complete, you'll
want to pass. On the other hand, if you like both, you'll
be spending months of your life playing this game.
-
- Kinderfeld
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