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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| SCEA |
| Developer |
| Surreal Software |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Violence |
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Grade
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| The Good
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Huge levels
Voiceacting is pretty good
Fair variety of combat options keeps the game from
getting stale
Fairly good length (30+ hours)
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| The Bad
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Long loading and saving times
Rynn looks to be the worst designed character in the
game
Equiping items and weapons is not fluid
Enemy AI is flawed
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Drakan: The Ancients' Gate is the story of Rynn, a
female fighter who gains a personal attachment to the sentient
dragon, Arokh. She in confronted with the task of facing the
Desert Lords to free the Spirit Dragons ansd saving mankind
as a whole. To do this, Rynn must travel to various locales,
including swamps, deserts, mountains and frozen wastelands,
to hack and slash her way through. In each area, there is
a main goal, but often you will get smaller tasks to perform,
which net useful items and equipment.
Graphics:
The first thing you'll notice when playing this game are the
huge environments and the abundance of excellent texture maps
used to give the levels a convincing look. In fact the large
environments are one of the best features of the game. The
character and monster models on the whole look pretty good,
except for Rynn herself, who really looks like she needs to
be spending less time in the "Clichéd Heroine" store. Visual
effects, while not brilliantly impressive, do their job well
enough to not be a detriment. Level designs are nicely done
and certain areas look really impressive. The only thing that
sticks in my mind here is that underneath all of the textures
are some low-polygon built area. Certain areas of the game
look less organic due to the low polygon counts and harsh
edges.
Gameplay:
Drakan is your standard hack-and-slash fair with a
few twists. Initially, you start off with a few weapons (which
wear down over time and need to be repaired, a la Diablo)
and some items which you have to equip. You work your way
through areas pocketed with side areas that the player isn't
required to dig through. During combat, the player can roam
freely or lock-on to the enemy and hack it out. The player
will get spells later on to break up the combat, but at the
heart of the game, it still is a melee-based fighter. The
aerial segments of the game where Rynn flies on Arokh also
start out slow, but once you gain some draogn magic, turn
out to be a nice addition, breaking up what could turn out
to be a combat-heavy adventure. Those familiar with Diablo
will notice the item/equipment menu set-up, as the player
is limited in what they can carry by the item's size. So,
while you may want to bring a lot of weapons along (as some
of the areas are quite large and your initial weapon may wear
down or break), you'll find yourself ditching some equipment
mid-area to pick up required items for mini quests. One of
the nicer aspects to the game is the quests. While you have
main quests that are required to progress in the game, you
can also pick up new mini-quests along the way for money or
items. While the mini-quests are often not required, they
are helpful in breaking up what might be a monotonous trip.
Audio:
Both the music and sound effects are fairly good. Both add
well to the ambiance of the game. The voice acting, while
not the best out there, is still fairly good and helps convey
the story without a lot of cheesiness. My only gripe is one
of personal preference: I really don't care for how much Rynn
sounds like a medieval version of Lara Croft.
The Bad:
One of my major gripes in the game is mostly from personal
taste. I found the character design and model of the lead
character to be severly clichéd and the least interesting
in the game. During cut-scenes, her mouth moves like a ventrioquist's
dummy and she just looks less realistic than some of the better
designed bit-players. Also, the enemy AI is flawed. If you
can stand outside their range, you can often shoot enemies
with the Bow and kill them where they stand. Most bosses can
be defeated by either hiding in areas they can't reach or
just using special items, like invisibility potions, and then
proceeding to kill them where they stand. Equiping weapons
and using items also seems to be a bit of a labor. You have
to "hotspot" the item in the menu and then during combat,
click on the R1 button to rotate through your hotspotted items.
When you reach the item you want, you have to press the X
button to use or equip. Even worse, you have to equip weapons
and shield's at separate times and using a healing item in
battle can be a dangerous adventure. Lastly, the game does
suffer from some lengthy loading and saving times. In fact,
you might need a bit of space on your memory card to do some
saving.
What it boils down to is that Drakan is a good action
game with some decent length (30+ hours). There's enough here
to enjoy without much tedium, but the afore mentioned flaws
do seem to hold the game back from being a stand-out must
buy title. If you're interested, rent this game first. It's
long enough that a rental may not give you enough time to
finish it.
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- Vane
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