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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Capcom |
| Developer |
| Capcom |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood, Violence |
Ê
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Grade
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| The Good
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Two characters to play as
Large levels
Fast and furious action
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| The Bad
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Short and easier than the original
Camera isn't the best
Story is weak
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Sequels are always a dicey proposition. Developers have to
create a product that captures what made the original so popular
while including newer gameplay aspects and an all around bigger
and more impressive package to keep from having the sequel
from being considered a failure. In Devil May Cry 2,
players can take on the role of either Dante or newcomer Lucia
as they fight their way through a demon-infested Dumary Island
to stop the evil ambitions of Arius.
Gameplay-wise, Devil May Cry 2 picks right up after
the original. Dante has a wide variety of moves to execute
from the get-go (most of which you had to purchase with red
orbs in the previous game). This
time around, red orbs are used to level up your weapons and
buy items. While Dante and Lucia start off with default weapons,
they find additional arms to use throughout the game, including
grenades, shotguns and a missile launcher. Both characters
have the ability to double-jump, dodge attacks and even run
along walls. During the heat of battle, you can even target
multiple enemies and shoot at them while jumping over them.
Where players are allowed some customization is in the use
of Amulets - up to three different types of amulets can be
equiped, which affects their abilities in Devil Trigger Mode.
For those unfamiliar with the Devil Trigger, either Dante
or Lucia builds up energy as they cause or take damage and
can unleash it with the L1 button to transform into a demon
temporarily. In this mode, the amulets can change your elemental
property, allow you to fly or run fast. These Devil Trigger
abilities are both useful in combat and to solve puzzle and
platforming elements throughout the game.
I will give credit to the developers for addressing some
of the things I wish had been changed in the first game. Rather
than going into the menu to switch firearms, players can just
hit the L2 button to swap out weapons. During a firefight,
the player can also hit the L3 button to switch targets, which
becomes a necessity during boss fights. Also, the mission-based
structure seems to be more balanced lengthwise.
Graphically, Devil May Cry 2 sports larger environments,
packed with all new enemies. For the most part, the character
and enemy designs are well done. Monsters like the Goatkind
and a few of the bosses really look sharp. You may be impressed
with how large some of the locations are, but considering
the overall longer missions, I tend to think this is a necessity.
While some of the textures seem to get repeated, overall,
the game looks really good. My only complaint is how some
of the locations seem to lack the same personality that the
castle from Devil May Cry had.
Audiowise, the game delivers. Sound effects and music drive
home the action well. While exploring, the music is more subdued,
but when besieged with enemies, the hard-rock soundtrack kicks
in. While the voice acting is done well, it's a lot more subdued,
which can be attributed to the weak script.
Unfortunately, Devil May Cry 2 has its faults. During
battle, you'll find that the in-game camera isn't positioned
in the best of spots a lot of the time. In fact, there are
going to be a number of times where you can't see your opponents,
especially those that are airborne. Also, those that have
played the original will find this one a lot easier, except
for the Style points, which seem ridiculously difficult to
get a decent score. Throw in a game length that runs around
4-5 hours and most will feel let down.
One thing that has to be said is how this sequel seems to
lack the personality of the first game. The story is weak
and spends no time developing any kind of relationship for
the characters. There's no link between Dante and his opponents,
which makes even the most powerful boss feel nameless and
just something else to destroy on your way to the end. Dante
himself doesn't come across as the smart-mouthed ego-filled
action star of before. He's played so reservedly that it drains
what personality the game could have had.
Is Devil May Cry 2 better than original? No. It seems
to lack the personality that the first had. Is it a good action
title? Yes. With multiple difficulty modes, two characters
to play as and secret rooms to find, dedicated action buffs
should have a good time with this sequel. Even if it isn't
better than the original, it is better than most of the rest
of the genre.
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- Kinderfeld
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