Dino Crisis 3 is the next installment in Capcom's dino
series. This one takes place in the future in space
and really is more like a side story to the whole Dino
series. Did this effect the series at all or is it
still the series people have grown to love?
The action takes place sometime in the far future, you
and your team are sent out to investigate a ship that
has been missing for three hundred years. Long story
short, your stuck on the ship and have to investigate
what happened to the ship and crew.
This is where the series took a dive. This one is
straight up action. No puzzles, no finding clues, it is
just basically a fetch quest. You go from room to room
clearing out dinos that respawn out of nowhere and
basically just figure out how to change the ship
around to your benefit and to find keys to unlock
doors. Who knows what Capcom was thinking when
deciding to make the game this way. Now all is not bad
- killing the dino's is fun and you can upgrade your
equipment storage and buy more supplies with points
that you get for destroying the dinos, which was cool.
Using your jet pack to move around and glide was
pretty fun and the game moves fast. This is a fast
action game. Yet, Capcom choose to do something else
which greatly effected this game, which is the camera.
Instead of us getting a behind-the-shoulder's-view,
which would have worked much better, we get Resident
Evil style camera angles. Now this works in RE simply
because the games are slower paced but we still hear
people complain about it. Now they put it in a fast
action game. Makes one wonder. Camera angles just
never work to your advantage and really ruin the
experience. Yes you can work around them, I did, but
still it was way too frustrating.
Now this is one area were Capcom did very well. Dino Crisis 3
is a very nice looking game. The ships seems to come
alive. It has a very reflective metallic look to it and
it's an awesome looking effect and some of the designs of
the ship later on look great. Dinos look really
nice with all their muscle tissue exposed and the
bosses are a sight to behold. Also, the cinematics are
very nice and some of the best looking scenes. Capcom
knows there cinematics.
The control for the game is really easy and
comfortable. The manual targeting can be a pain,
though, seeing as you have to right click on the right
thumbstick and that's fine but the shooting button
isn't the right trigger so it causes problems. Other
than that, the controls are nice, but once again the
constant camera angles switching makes controlling your
character a chore. The dreaded camera does affect this
especially when making a jump from one platform to
another only for the camera to switch and now your
pushing the controller in the opposite direction.
Well another saving grace is the sound. All the effects sound really good. Nice futuristic sound
effects typical of sci fi movies but still good. The
dinos sound excellent as always and the voice acting
is on par. You'll have heard better but its does its
Dino Crisis 3 is a game that had a lot of potential
and just didn't live up to it. The camera angles are
horrendous. They really prevent the game from being a
good title. The simply fetch quests and basic story
really don't help much to the overall game but the
graphics (especially the cutscenes) are wonderful and
the sound is great. Capcom should have worked on this
one more. It could have been great but there are too
many flaws and it just turns out to be very average.
Rent only if your a Dino Crisis fan (I am and I had to
force myself to beat it).
- Justin Celani