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Game Info
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| Platform(s) |
| GameCube |
| Publisher |
| Ubi Soft |
| Developer |
| Neko Entertainment |
| Genre |
| Brawler |
| Official
Website |
| ESRB
Rating |
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| Suggestive Themes, Violence |
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Grade
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| The Good
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Voice acting by Cameron, Lui and Barrymore
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| The Bad
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Insipid story
Horrid gameplay
Both audio and graphics are really bad
Poor collision detection and camera
Short and easy
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Cameron Diaz, Lucy Lui and Drew Barrymore have managed to
take the old television action show and give it new life with
not just one, but two films. To augment this new "franchise",
for lack of a better term, the Charlie's Angels license
has been granted to Neko Entertainment, who've managed to
churn out what could be called a side-scrolling brawler. The
story begins as the lights go out in New York City. When they
come back on, the Statue of Liberty has been swiped, which
proves to be one in a string of similar monument thefts happening
around the world. From this point, you take the Angels out
to discover more about the thefts, or so the CG cutscenes
lead us to believe.
From this point, players are dropped into levels that play
out like 2D sidescrolling brawlers, except for some 3D movement
along a particularly linear path. You can choose to play as
one of the three girls, and can swap from an option in the
pause menu, but if you stick with one girl, you'll find yourself
kicking and punching your way to a set location. When you
reach your goal with that Angel, you'll swap out to another
and do the same until the level ends. During each level, you'll
be beset with enemies to fight, but since your repertoire
consists of a punch, kick, jumping bicycle kick and a jumping
punch, you'll find yourself hammering the same buttons over
and over again. While you gain points for knocking down enemies
and even a grade (Good, Not Bad, Excellent), the whole series
of events becomes repetitive and lacks fun about three or
four fights into the game. Of course, you can pick up a wrench
or two along the way, but that only draws things out.
And, just in case you have trouble going from point A to
point B, a big glowing arrow will show you the way. Unfortunately,
it doesn't even do a good job of that as there will be times
you'll assume it wants you to go one place, but no matter
how much you run into the proposed exit, you can't move on.
Maybe it's not the arrow's fault, but the wretchedly developed
in-game camera that makes a 2D style brawler in a 3D world
feel somewhat overly taxing just to progress.
The graphics engine for this game is quite sorry in execution.
When you first start out, you'll be treated to a CG cutscene
of Bosley and the girls getting their mission from Charlie.
Unfortunately, the CG work looks archaic and only mildly represents
the characters. From there, the graphics engine takes a nose-dive
into low-end mediocrity, which will make you wish for a return
to the "superior by comparison" cutscenes. The game world
is exceptionally plain, built in a bland, uninteresting manner
that is reminiscent of early Playstation titles, except at
a better framerate. The character models suffer from a lack
of polygons, decent textures and are poorly animated to boot.
Case in point - the animation just to jump is so overblown
that it actually makes controlling your character difficult.
When forced to move through the levels, you'll find very little
variety in the enemy models and you'll run into way too many
invisible walls barring your progress. There's no effort to
add good visual effects to even remotely cover a bare-bones
graphics package. Throw in nonexistent collision detection
and you have a package that should have never seen the store
shelves. In fact, there are many times where a serious lack
of depth perception is caused by your ability to walk over
elements in the scenery like your character's in front of
blue screen.
Except for the occasional voice acted scene from the actual
cast members (Diaz, Lui, and Barrymore), the audio portion
is as woeful as the graphics are. And even those voice lines
feel like they were recorded in the span of an 20 minutes
between takes on the set of the latest film. Sound effects
are so ridiculously limited that by 30 minutes in, you'll
have heard it all. Except for a few licensed tracks, like
The Vines Get Free in the menu, the music is
mundane and boring. Oh, and was it so hard to get Bernie Mack
to do a few lines?
Usually, I like to reserve the next to last paragraph to
describe flaws with a game, but at this point, do I really
need to? Oh, well, you've read this far. I might as well put
the final nail in the coffin. The game is extremely easy,
even on the hard difficulty, and can be beaten in around three
to four hours. That is, of course, if you can stand the insipid
story, script and overall delivery of the game. Fighting your
way through dumb-as-dirt enemies only to find a switch, computer,
or really long ladder climb as your goal does not a good game
make.
Something has to be said about a game that Sony
wouldn't let it through for the PS2, and they let Tomb
Raider out. No one in their right mind should buy this
game. Or rent it. Anyone who had anything to do with the movies
should be ashamed for being even remotely connected with this
title. It's an unfortunate disaster that is neither fun to
play nor even pretty to look at. Maybe I could handle the
mundane gameplay if the Angel's actually looked human.
-
- Vane
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