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Game Info
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| Platform(s) |
| GameBoy Advance |
| Publisher |
| Konami |
| Developer |
| KCET |
| Genre |
| Adventure |
| Official
Website |
| ESRB
Rating |
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| Animated Blood, Mild Violence |
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Grade
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| The Good
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´ Breathtaking Graphics
´ Plays like Symphony of the Night
´ New spell book system
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| The Bad
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´ Boss battles are too easy
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| æ |
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Castlevania. If you ask any self-respecting gamer what there
top ten franchises are, you'll get more then a few Castlevania
answers. In the last GBA Castlevania game, we saw Nathan Graves
putting a stop to Drac's evil plans. In this adventure we
see Juste Belmont, a direct descendant of the Belmont clan,
aided with his good friend Maxim, trying to find their good
friend Lydie. On the way they stumble upon Dracula's castle,
which appears right out of the fog. And that's when this fun,
grand adventure starts.
Like Circle Of the Moon
and Symphony of the Night, this game is a whip-cracking
adventure with a few RPG elements (leveling up, etc.) and
lots and lots of exploration. This adventure is longer then
its last two outings, and it spans two huge castles. This
game also has more in common with the greatest game, in my
opinion, of the series, Symphony of the Night, which
is a good thing. Actually a very very good thing. The main
character, Juste, which, coincidentally looks like much like
Alucard is a terrific addition to the Belmont clan. He also
retains some of Alucard's greatest tricks, like sliding backwards
to dodge attacks, and a limp whip. This game can be described
as a Super Metroid-type title where you get further
into the game by using your supernatural abilities (Double
Jumping, Wall jumping, blah, blah etc. etc.)
The Good: The first thing you will notice when you
crack open this title are the incredible 2D graphics which
are much cleaner and easier to see then COTM's muddy,
dark graphics. Also with any other Castlevania title, the
main point of the game is to search every nook and cranny
of Drac's spooky, yet beautiful castle, and battling big baddies
and collecting new armor and weapons while you do it. The
adventure is much bigger then COTM and should last
you a good, long 20 hours of whip cracking fun. Fortunately,
Konami decided to ditch the complicated DSS system from COTM
and went with something much more manageable, instead of equipping
two cards and casting a spell, you equip a spell book with
your current subweapon for devastating effects. I found this
system easier and more fun, to toy around with. Speaking of
subweapons, all your special favorites are here, the spinning
cross, Holy Water, and others. There are also a few new ones
like the new "Sacred Fist" subweapon. They all add more depth
and will save your behind when the going gets tough.
The Bad: Although the graphics and everything are
on par with SOTN, the music in the game took a serious
step back. I guess they sacrificed the excellent sound for
improved graphical flare, which isn't necessarily such an
awful thing. Another major complaint I have are the incredibly
uninspired boss battles, which aren't challenging at all.
That's quite a shocker since the Castlevania series was known
for it's hard, yet rewarding boss battles. Another shocker
is the addition of the Quick Save feature, for some gamers
that may be great news, but I found it to make the whole adventure
much to easy.
While the game suffers from some flaws, the adventuring and
improved graphics more than make up for the small rotten parts.
The best game for the GameBoy Advance? Absolutely.
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- Grandlethal
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