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Game Info
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| Platform(s) |
| Xbox |
| Publisher |
| Microsoft |
| Developer |
| Digital Anvil |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Violence, Blood |
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Grade
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| The Good
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Team based action is pretty good
Nice audio and visual package
Mutliplayer and co-op gameplay
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| The Bad
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Ally A.I. needs a little refinement
Some repetitive environments
No Xbox Live online modes
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In Brute Force, players are given a team of four specialized
troops which they must use to work as a team to complete their
mission, hopefully with all four of the members coming back
alive. But, even if they do die, they can just be recloned
to go onto the next mission or even to restart the current
mission if your whole team gets wiped out. Set in the 24th
Century, the game starts players out with Tex, the standard
gun-toting marine, who is, mission by mission, introduced
to his three team mates - Brutus, the lizard man, Hawk, the
stealth expert, and Flint, the sniper. As a team, you'll be
set to visit and even revisit certain planets to complete
your missions. Each mission is preceded with a CG cutscene
of the briefing, which adds to the character interaction.
In the campaign mode, players will have to use the strengths
of the team members to complete their objectives. With the
D-pad, you can select one of the team to use while the others
move on their own accord, only with some slight, suggestive
orders that can be issued by holding down the D-pad to enter
an order screen, where the player can tell separate members
to cover them, charge in, hold their position or even use
health packs or their special abilities. Those familiar with
Halo's control scheme will pick up
Brute Force with little effort. The two analog sticks
control the character (the camera is always behind your selected
character). The Right Trigger fires your gun, while the Left
Trigger uses the equipped item, which is often grenades of
one type or another. The A Button jumps, X reloads your weapon,
Y switches between one of two weapons each character has (but
you can pick up more from defeated enemies) and the B Button
cycles through items. The Black Button allows you to use a
Medkit quickly and the White Button initiates your character's
special abilities.
Before too long, you'll learn how each of your characters
differ from each other, and in more ways than one. First and
foremost is their different special abilities - once turned
on, the ability drains their stamina gauge while in use. Tex
goes into a berserk mode that allows him to use both weapons
at the same time, Brutus slowly regains health and his senses
are vastly improved, Hawk turns invisible and Flint has a
much wider window for hitting enemies with her guns. Also,
certain weapons can not be used by certain characters. Throw
in different hitpoint and stamina levels for each and you'll
be quick to find effective ways to move your team from location
to location.
While technically you could run-and-gun your way through
most levels, it's often in your best interest not to, not
because recloning your allies costs money, but because you're
better off trying to tackle the enemies with a full team.
While finishing objectives and killing enemies earns you money,
this really only serves as a means of getting a score for
each mission. While most of your objectives are simple enough
and the trip from mission start to mission end is often linear,
the fact that your faced with enemies that exhibit particularly
good artificial intelligence (A.I.) and that the game engine
has some convincingly accurate physics really makes the action
quite enjoyable. Throw in DNA canisters that you can find
to unlock characters for the multiplayer mode and most everyone
should enjoy the action.
And while the single player mode is pretty fun and fleshed
out, fans of co-op and multiplayer will have more than their
fair share of modes to enjoy. First and foremost is the ability
to play the main campaign with three friends. Along with that
are deathmatch, team deathmatch and even system link support.
While there is no Xbox Live online play modes, you can still
try XBConnect
or GameSpy
as an alternative.
The graphics engine that Brute Force is built on is
pretty sharp and shows a lot of environmental details that
go a long way to drawing you into the game. You'll feel right
at home on any of the alien worlds and once the action gets
going, the number of on-screen enemies, gunfire volleys and
explosions are pretty impressive. Throw in some nice lighting
effects, sharp animation and a pretty sweet level of detail
in just about every aspect of the game and you'll definitely
have very little problem with looking at the game as you go.
While the water may not look too spectacular, things like
the tall grass and the ambient effects in the air really do
a great job at creating a living world. My only complaint
with the graphics lies in the repetitive aspect of some of
the background tenements. Often, you'll find the same run-down
tenements or structures repeated not only in the same levels
but throughout multiple visits. With some varied textures
or even a larger variety of designs, this repetitiveness would
have easily been handled. Outside of that, you'll be pleased
with the way the game looks.
Audiowise, Brute Force delivers impressively. Both
the soundtrack and sound effects are clean and varied, providing
a a great backdrop to the action on screen. The soundtrack
is appropriately dramatic and the musical themes fit the concept
of the game well. Except for a few odd sounding weapons, the
sound effects really capture the hectic action. The voice
acting tends to be decent, even if it can be a little cheesy,
especially considering how clichéd some of the characters
are. If you can look past some of the stereotypical one-liners
your team members spew out during combat, you'll at least
enjoy the added flavor that the commentary adds to the combat.
The only outstanding aspect of the game which I wish had
been refined was the A.I. of your allies. Since they act on
their own accord on a fairly base level, you'll often find
them at one extreme or another. Either they'll rush off into
the fray, leaving you to catch up in hopes of keeping them
from dying in the line of fire, or you'll wish they were a
bit closer to give you more adequate cover during an ambush.
Most of the time, they tend to work all right, especially
with some dedicated effort in giving commands, but if a little
more work had gone into giving them a more customizable A.I.,
I think the team-based strategy of the game would have been
a stronger aspect.
With all that said and done, Brute Force is a fine
single and multiplayer action title with a few things to hold
it back from greatness. If you can look past the minor issues,
you'll have another fine title to add to you Xbox collection.
If you're still a little unsure, at least give this title
a rent.
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- Kinderfeld
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