|
Game Info
|
| Platform(s) |
| Playstation 2 |
| Publisher |
| Capcom |
| Developer |
| Capcom |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
 |
| Blood, Partial Nudity, Violence |
|
| |
|
Grade
|
| The Good
|
|
Awesome battle system
Excellent music and graphics
SOL adds replayability
Very challenging
|
| The Bad
|
|
Short first time through
Save system not great
Lots of long battles and linear dungeons
|
| |
|
|
|
Change is good. Considering how doggedly Capcom has refused
to make major changes to their other series (Resident Evil,
Street Fighter), it may come as a huge surprise the almost
complete overhaul that the new Breath of Fire has received.
Shying away from the more traditional turn-based RPG that
the series has always been, Dragon Quarter is a more
steam-punk/cyber-punk themed game with a far more involving
battle system and a lot of new elements. The world of Dragon
Quarter is set 1000 meters below the surface of the world.
A long time ago, a great disaster forced mankind under the
earth, where a caste-based society was formed. People find
their place in society based on their rank. At the lowly rank
of 1/8192, Ryu is a Ranger, who is placed on a mission to
guard a lift transport. When the mission goes bad and he's
separated from his partner, he must ally himself with what
he perceives to be the enemy to protect a young winged girl
named Nina.
At the heart of the game is a wonderfully sculpted battle
system. Players move their group through levels, trying to
head the their next goal. None of these dungeons are all that
complex, but surviving combat provides more than enough challenge.
Unlike previous Breath of Fire titles, there are no
random battles. Instead, you'll find the dungeons packed with
a variety of enemies that you can either avoid or confront
as you choose. But, this in itself requires strategy as the
player has the ability to set a variety of traps, including
meat to attract enemies, bombs and dynamite to damage them
before you enter combat and even the ability to poison and
bind them before you start combat. These traps can be used
to avoid combat or give you and edge when you enter them.
Once in battle, you'll find a deep system that shows influence
from Xenogears, Vagrant
Story and Parasite Eve. Each character has a certain
amount of AP (ability points) which can be used to move your
character and perform attacks. Characters learn skills which
can be equipped (depending on the weapon) to three different
buttons (and up to three different skills per button). This
allows you a wide array of attacks, all of which can be used
in combination for even more damage. In fact, using the combos
and any additional effects, like being able to kick an enemy
away from you, is key to being successful in combat. Since
battle happens where you initiate it, you can use the environment
to your benefit by setting up magical traps or by pinning
enemies in tight spaces to deal with them one at a time. And
since you have access to area attacks, you can deal damage
to multiple enemies at one time.
While there are a lot of items and weapons to pick up, you'll
find yourself doing some serious menu maintenance as you have
limited space for items and each character can only hold three
weapons, shields and armors. The upside to this limit, though,
is the fact that you can switch out equipment on the fly during
battle and using items requires no AP.
One of the things you're going to have to take great notice
of throughout the game is Ryu's D-Counter, a gauge that measures
how close he is to losing control of his dragon form. At a
point early in the game, Ryu unleashes his dragon form, which
can be used to do massive amounts of damage. To keep from
abusing this form, the D-Counter measures use and once it
reaches 100%, the game is over. Unlike previous Breath
of Fire titles, there is only one dragon form.
RPG veterans may find Dragon Quarter an oddity when
it comes to length and replayability - the game runs at 15-20
hours in length. This is offset by the Scenario Overlay System
(SOL), which opens up new story sequences and areas every
time you play through. That is, if you score well enough to
raise Ryu's rank in the world. You can even restart the game
after your first battle and get new story sequences.
Probably one of the biggest drawbacks to the game is the
save system. You have one "hard" save, which can
be made at certain points in the game with Save Coins. Throughout
the game, though, you have the option to make a temporary
save if you want to quit. When you load the temporary save,
it's deleted. While this wouldn't be too big of a problem,
the distance between "hard" save points coupled
with the hard difficulty and limited items you can carry will
lead to a few unwanted deaths. And, when you die, you can
either go back to the last save or restart the game.
Visually, Dragon Quarter provides an impressive package.
The fully realized 3D world packs in A LOT of detail. Each
and every location feels accurately detailed and well modeled.
Characters, items and enemies are built in some finely created
cel-shaded graphics that really seal the anime style that
the game is created in. Because of the location of the story
(deep in the bowels of the earth), the color scheme uses a
lot of gray, brown, rust and other darker-toned colors, leaving
the game a little dark in appearance overall. To balance this,
though, there are some bright spell effects.
Audiowise, Dragon Quarter is top notch. The soundtrack
is a masterpiece that's actually a joy to listen to. In most
RPGs, the music tends to become muzakish and nondescript,
but in Dragon Quarter, it holds a moving quality that
really goes a long way to emphasize the story. The sound effects
are also well done and really accent the battle well. It's
actually quite funny to hear Lin yell her attack names during
battle.
Be warned that Dragon Quarter is very heavy in dungeon
crawling and has some lengthy battles. Gamers who want to
explore and have quick battles will find this game tedious,
even with the short length. On top of that, your trip through
the game is fairly linear and straightforward. Except for
the Colony (think Fairy Colony, except with ants), there really
aren't a lot of diversions here. Throw in the punishing save
system, and you have a game that casual RPGers may wish to
shy away from.
Breath of Fire: Dragon Quarter manages to take a classic
series and give it a great revamp. Traditionalists may find
the new game too different for their liking, but gamers looking
for a challenge with a great battle system should look into
this title. If you're not sure whether or not you'll like
the changes, at least give this title a rent.
-
- Kinderfeld
|