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Game Info
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| Platform(s) |
| PS2, GC, Xbox |
| Publisher |
| Black Isle Studios |
| Developer |
| Snowblind |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
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| Blood, Violence and Gore |
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Grade
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| The Good
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Visually impressive
Top notch audio
Great battle and experience systems
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| The Bad
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A little light in the story
Could use more sidequests
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To call Baldur's Gate a Diablo clone would
be unfair. Just because the game plays from an axonometric
view and involves real-time combat against hordes of monsters
does not instantly label a game that proves to have deep development
and combat systems. Baldur's Gate hails back to the
pencil and paper role playing games of Dungeons & Dragons
in which the player starts with a character and over time
gains experience, levels, skills and magic. The story starts
fairly simple, with your character of choice (archer, dwarf
or magic-user) being mugged and almost murdered on the streets
of Baldur's Gate. From that point, you must travel into the
sewers to find the thieves that attacked you, only to uncover
a deeper plot.
Graphics:
Snowblind has pulled out all of the stops in building this
game. To say that the visual effects are stunning would be
an understatement. Water effects are gorgeous, especially
since the water reacts to movement and even if something is
knocked into it. Lighting effects are useful and just give
the game an excellent glossy look. The levels are well designed
and the hordes of monsters that are taken straight from Dungeons
& Dragons are well detailed and faithful to traditional descriptions.
Part of the fun in this game is running through a dungeon
and running into a monster like a Gelatinous Cube or Beholder
and instantly recognizing what the beast is. Every aspect
of the game looks top-notch and will not disappoint.
Gameplay:
While the basic concept behind the game is your normal hack
and slash real-time combat, there is a lot more that you can
do. The control setup allows the player a variety of options
while during battle: switching from one set of equipped weapons
to another; changing spells and skills by using the directional
pad and then using them in combat; quick access to health
and mana replenishing items. Buying weapons and equipment
will let the player customize their attack and defense. Gaining
new levels gives the player points to purchase skills that
aid in development or combat. Baldur's Gate adheres
to the conventions of Dungeons & Dragons and does it well.
Using the environment (doorways, explosive barrels) to your
benefit will aid in keeping your character alive longer.
Audio:
Voice-overs are handled well as the player interacts with
other characters to find out more of the story, gain additional
quests and all around info about the world. The music and
sound effects add a certain quality that draws the player
into the game, fleshing out the ambiance of the game and successfully
creating a solid package.
The Bad:
There is very little I wasn't pleased with when playing this
game. Combat, character development, visuals and audio all
work well towards a total package. Some gamers may find the
story a little light. While I felt the story was there enough
to move the game along, people spoiled by turn-based RPGs
may hunger for more than what they get. The only thing I really
wish had happened was the inclusion of more side quests and
possibly a longer game. Baldur's Gate can take from
15 to 20 hours to beat.
Any fan of real-time RPGs should put their hands on this
game. It's an especially high quality game that really feels
like a true adventure. Baldur's Gate is all of the
best things about Dungeons & Dragons without the annoying
people you used to have to play with and the bother of keeping
up with stats and dice rolls.
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- Kinderfeld
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