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Game Info
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| Platform(s) |
| Xbox, GC, PS2 |
| Publisher |
| Kemco |
| Developer |
| HotGen |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Violence |
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Grade
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| The Good
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Nice cutscenes
Good voice acting
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| The Bad
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Poor implementation of combat system and equipment
Control/camera issues
Repetitive music
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Batman: Dark Tomorrow is an unfortunate disaster release
upon the public with little to no conscience from either the
developer and producer. I just wanted to get that out of the
way for those even remotely interested. If you're still interested
in this title, be my guest and read on.
The story behind Batman: Dark Tomorrow is nothing
that different from the standard "epic" Batman tale. Ra's
Al Ghul is behind a plot which ends up pitting Batman against
just about every famous villain he's ever tangled with (meaning
lots of boss fights with Batman's standard foes preceded by
tons of faceless minions in similar costumes). The story,
written by Scott Pederson and Kenji Terada, is probably the
only reason anyone would continue on in this game, as it's
light years in quality ahead of the basic game engine. Unlike
Batman: Vengeance, Dark Tomorrow
is based on the look of the comic series, rather than the
more stylistic cartoon. For fans of the comic, this was something
promising. Unfortunately, the gameplay is rather, well....
Batman comes with an assortment of equipment made famous
through the comics and movies. He has Batarangs, smoke bombs,
handcuffs, a Bat Cable and a medical kit (which is extremely
necessary as you have no ability to block and little ability
to dodge). While Batman can be moved around in an analog fashion
relative to the camera, the Resident
Evil-like fixed camera angles make controlling Batman
a chore, especially when switching from one angle to another,
which happens too often in certain areas and not often enough
when in small corridors. Don't believe me? Wait until you
get into a fight with a handful of badguys at the end of the
corridor, leaving you to hammer the attack buttons until you
fight your wait to a better vantage point. On top of that,
throw in a combat system that's mundane and frustrating. You're
given one button to throw a punch and one to kick. But, if
you want to pull a series of combos, you need to hold down
the Left Trigger while hitting your attacks. While this may
not sound too bad, you'll soon realize that you only knock
down enemies and must handcuff them, which requires a cutscene
all its own everytime you do this. This process may be okay
when facing one or two enemies, but when facing multiple enemies,
it's leads to excessive futility as by the time you've knocked
down enough enemies to give you a few seconds to handcuff
one or two, the first people you decked are back on their
feet.
Batman supposedly has the ability to pick things up and open
doors, but it never seems to be used more than a handful of
times and often for nothing of any worth. And, all those gadgets
you have are basically useless unless the game actually requires
you to use it. The Bat Cable is only useful in Spiderman-like
swinging sequences that have little to no direction or reason
other than getting to the next location. And, even then, it
tends to be an exercise in frustration as even swinging from
one rooftop to another is complicated by the limited camera
angles. Using the Batarang to knock down enemies might be
helpful if they didn't manage to get back before you can reach
them to handcuff them.
And then, there's just the basic objectives implementation,
which is lackluster and gives next to no idea as to where
the player should go next. Some times, you may just find yourself
running and jumping around, looking for the next path onward.
Since the only means to look around is through the use of
a first person view with the night vision goggles, you're
going to be wasting some time just trying to leave an area.
Some kind of heads-up or icon on the map HUD would have been
nice. Throw in noticeable load times between even the smallest
areas and the gameplay feels rather broken up and lacks the
flow to be even remotely enjoyable.
The best part of the game, hands-down, is the CG rendered
cutscenes, which may not be the best in comparison to Final
Fantasy or Capcom's standard, but they are decent and
a far cry better than the in-game graphics. Once you get past
the cutscenes, you'll find a game world that's dark and bland,
with some fairly uninteresting character models and environments
that lack any personality. The developers used next to no
effects to make the game world even remotely worth the time
to visit. With at least some better lighting (like in Splinter
Cell), the visual package might have been at least a little
better. Throw in some rough edges all over the place and a
variety of dull textures and you have a mediocre looking game
that can only be saved by the story sequences.
The audio portion of the game is, for the most part, good.
The voice acting for the main characters is pretty dead on
and feels like how I would image the Batman world to sound
(even if it is influenced by the cartoon). The musical score
is "good" in that the music for the story sequences feels
appropriate, but once you get into the gameplay portion, it
becomes very monotonous and repetitive, so much so that it
feels like the same 30 seconds are in an infinite loop. Throw
in some exceptionally lame and poorly realized sound effects
and you may be looking to turn down the sound when not watching
the story unfold.
Where Batman needs the most attention is just in the
basic fundamentals. It's not like this game suffers from a
ton of glitches, but merely from a large case of poor implementation.
I almost wish this game was glitchy, so I could blame a rushed
development or lack of beta testing. Instead a lot of the
game's lackluster mechanics are possibly intentional. With
at least a better camera/control implementation, more effective
use of the gadgets and some clear objectives, this game might
have been palatable enough to play through for the story sequences.
Outside of that, though, there's nothing here that merits
any kind of money spent towards renting or, Heaven forbid,
a full-priced purchase.
-
- Vane
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