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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| SCEA |
| Developer |
| Cattle Call |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
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| Mild Language, Violence |
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Grade
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| The Good
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Fun battle system
Customizable weapon and equipment system
Pretty good story
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| The Bad
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Takes a while to get going
Some bland character designs
Graphics and audio could be better
Too many borrowed elements
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Set many years after the original games, Arc the Lad:
Twilight of the Spirits tells the story of the conflict
between humans and the deimos, a demon-like society, which
becomes dwarfed by a larger problem in the Dilzweld Empire
and its quest for power. Much like Suikoden
III's Trinity Sight System, Arc the Lad is told
in separate chapters from two different viewpoints of the
conflict. On one side is the young "prince" Kharg, son of
the former queen who has abdicated her throne, yet still serves
as a governing force. Her son becomes drawn into combat with
the deimos and the Dilzweld Empire when a mysterious girl,
Lilia, crashes her airship while fleeing capture. Kharg and
allies attempt to escort the girl, only to be separated. While
they try to find her, they also search for other spirit stones
in hopes of stopping a greater problem. The other side of
the story features Darc, a half-deimos, half-human slave who
breaks free of his bondage and takes power in the Orcon tribe
to build a strong army to fight the humans. His single-minded
goal derails when he also comes across Lilia and the Dilzweld
Empire. Both storylines involve the power of magical elemental
spirits that far outweighs the conflict between the two races
and even the inner conflict among the races.
As with many other games in the genre, Arc the Lad: TOTS
uses the staple gameplay elements. Akin to Grandia
2 and Final Fantasy Tactics,
characters move from location to location along a linear path.
Certain locations will allow you to enter for story purposes,
while others prove to be points where you can fight random
battles. In towns, you can interact with NPCs and buy supplies,
including medicine, spirit stones, accessories and items to
attach to your weapons. Each character has a standard weapon,
but to give a larger degree of customization, their weapons
have three slots where you can attach items to strengthen
the weapon or give it elemental property. This system, along
with equipping accessories, allows for a good bit of customization
for each of the characters.
Once in battle, players will find the game plays a lot like
a strategy RPG, and those familiar with Breath
of Fire: DQ will immediately pick up the battle system.
Others will find a turn-based affair where opponents and allies
are placed on a large field, often littered with barrels and
debris which can be destroyed or used as cover. When a character's
turn begins, they have a movement range in which they can
freely move about. If an enemy is in range, then your character
can attack, thereby ending the turn. Enemies drop items, money
and spirit stones. To acquire these, characters must pick
them up before the end of battle. Doing this will force that
character to stop where they are, but they can still attack
from that position. All the benefits of strategic attacking
(flanking, ambush) provide bonuses, so using your head is
often in your best interest in completing each battle.
Characters can gain both experience and skill points, the
later which can used to earn new skills and magic. Also, much
like experience, characters can raise in skill levels, which
opens up new skills to purchase. And, instead of letting players
abuse magic, as was the problem in other titles in the genre,
casting skills or magic costs spirit stones, which come in
a limited supply during each battle. Of course, you can buy
more and even pick up more off of defeated enemies, but the
limited number of stones forces you to be more economical
in combat, especially the longer story and boss battles.
There are some additional diversions to be found, like a
series of arena battles to partake and even a Tomagatchi-like
Pyron, a flying beast in the Darc levels that can be used
for travel and even summoned in battle. Not to be outdone,
the Kharg levels include a similar feature in customizing
the laser of the Big Old airship, which can also be summoned
during battle. While there are some sidequests and other secrets
to be found, most will find the main quest to serve them well.
While the graphics engine is comparable to other PS2 RPGs,
including Final Fantasy X and Suikoden
III, it does suffer from some inconsistency. There are
some locations in the game that are magnificently sculpted,
so much so that you might be fooled into thinking the backgrounds
are prerendered. Others, though, look plain and uninspired
and some of the random battle locations get reused from region
to region. Character designs range from quite interesting
(Gorma, Darc, Lilia) to okay and clichéd (Kharg, Maru) to
downright bland (Delma and most of the Orcon in general).
Some of the character models look good in execution, while
others, like the Drakyr, could use more polygons and a lot
more detailwork. Also, I wished there were more variety in
both the NPC and enemy models - I got tired of beating up
on color palette swapped versions of the same enemies I wasted
5 hours before. Toss in the fact that most of the spell effects
are timid and you shouldn't be overly impressed with the complete
package. Luckily, the game does look good enough, especially
in the very cinematic cutscenes, to keep you playing throughout.
The audio package is not unlike the graphics - good enough
not to be a detriment, but not completely without faults.
The soundtrack is a nice change of pace, with more interesting
themes and including some guitarwork and solos here and there.
Some of the tracks get repeated a little too often, but for
the most part, you should enjoy the music more than in other
games. Sound effects are your standard fare that work just
fine with the theme. Voice acting ranges from decent to tolerable
as the voice cast, used in small snippets of the story sequences
and during battle, is composed of a number of familiar voices
from cartoons and anime alike. Where the voice cast really
grows old is during battle - your team members make a small
assortment of comments that by the 20th or 30th battle grow
very tiresome in repetition. Luckily, you can turn this off
in the options menu.
Fans of the genre may either love or hate Arc the Lad:
TOTS for the fact that it seems such a collection of aspects
from other titles in the genre. While the story is interesting,
for the most part, it seems mired in cliché and some
of the characters are so single minded (like the bitter racist,
Volk) that their presence drags the story down. The fact that
the story takes some time to get rolling doesn't help matters
much. Toss in the fact that the game is never really that
challenging and the straightforward nature way the game is
presented may have most blow through in no time.
Let's be honest - Arc the Lad: TOTS in not the best
that the genre has to offer. But, the battle system and the
decent story go a long way towards making the experience worth
the while. If you're looking for something to tide you over
during the Summer months, Arc the Lad: TOTS is a good
40 dollars well spent.
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- Kinderfeld
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