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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Ubi Soft |
| Developer |
| SCEI |
| Genre |
| Platformer |
| Official
Website |
| ESRB
Rating |
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| Comic Mischief, Mild Violence |
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Grade
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| The Good
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Fun gadgets and gameplay
Monkeys are pretty funny
Familiar voice cast
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| The Bad
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Graphics could be better
Too easy
Some pretty lame prizes to be earned
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The original Ape Escape managed to make full use of
the Dual Shock controller for the Playstation by making players
use both analog sticks to control the action. Even with this
innovative element, the original game ended up a sleeper hit
in the platformer genre. Subsequently, a semi-sequel was released
in Japan in 2001 and Sony developed a true sequel in 2002.
Rather than trying to bring it to North America themselves,
Sony let Ubi Soft pick up the localization, allowing North
America to enjoy their first PS2 taste of monkey-catching
action.
This time around, players take on the role of Jimmy, who
has accidentally teleported both a shipment of pants and monkey
helmets (which make the monkeys a lot smarter) at the same
time. This misstep causes the shipment to rained down on the
nearby monkeys and Specter, the main badguy from the first
game, returns to command them. With the aid of Natalie and
later on the Professor, Jimmy visits a variety of themed locations
to recapture the monkeys. On occasion, he must face one of
Specter's Power Ranger-like boss monkeys. Since Jimmy only
has a limited number of moves all his own (like jumping),
he must depend on the gadgets he's given throughout the game
to gain access and capture the 300 monkeys of Ape Escape
2.
To use gadgets, one must equip them on the four face buttons,
not unlike as seen in The Legend of
Zelda. While players run around with the Left Analog stick,
they use the gadgets with the Right stick. When using the
Stun Stick or Monkey Net, the controls seem straightforward,
but when you get to use the Remote Control Car, use of the
dual sticks feels well handled. To jump, either use the R1
or R2 Buttons. The L1 Button brings the camera around behind
Jimmy and the L2 Button is used to go into a First Person
Look mode.
During the game, Jimmy has five cookies, which slowly become
depleted as he takes damage. Initially, you only need fear
physical attacks from the monkeys or an assortment of small
yet annoying monsters. Later on, both the monkeys and monsters
use projectiles, including bombs, fire or bullets, forcing
you to be more evasive. Once Jimmy runs out of cookies, he
loses a jacket (which is the game's equivalent of a life).
All of the gadgets will have their immediate use when you're
first given them, but you'll find that the further along you
get, the more you'll need to rely on older gadgets to capture
all the monkeys. Except for a handful of new gadgets, including
the Banana-rang and Water Cannon, most of your equipment is
the same as from the original game. If you've played the first
Ape Escape, you'll immediately be familiar with the
Slingshot, Remote Control Car and Stun Stick. Some gadgets,
like the Monkey Radar and especially the Monkey Net, are far
more essential than others, but getting used to the full compliment
is required to finish most locations.
The levels are a mixture of casual platforming and environmental
puzzles where some monkeys are out in the open, while others
are hiding and require some effort to locate. The goal of
each level is to capture a minimum number of monkeys, and
once you do that, you're teleported back to the game's hub.
At the hub, players have the option to spend the gold they
collect on a vending machine that randomly spits out items,
ranging from useful (cookies, jackets) to cool (mini-games
like soccer and a rhythm game) to the downright mundane (a
series of Monkey Fables and comicbooks that just serve as
filler). Often, you'll need to get another gadget to catch
the last monkeys in previous stages, although there are times
where you can "catch them all" if it weren't for the premature
ejection.
I couldn't help but include the Pokemon catch-phrase as the
English voicecast for the game includes the voices of Ash
and Misty in the roles of Jimmy and Natalie. Toss in the Pikachu-like
Pipotchi and some Pokemon fans may feel at least a degree
of deja vu when playing this title. The music and sound effects
are adequate in comparison to the quality voice work and the
audio package as a whole works with the more kid-friendly
theme that the sequel has taken.
Visually, Ape Escape 2 puts on a more scaled-back
look to its graphic style. The game has large locations that
don't really sport a large degree of detail, be it polygon
count or the liberal use of textures and lighting. In comparison
to other platformers like Jak & Daxter
and Ratchet & Clank, Ape
Escape 2 is a weak visual presentation that looks like
it was developed before the launch of the console. But, if
you can look past the technical aspects, you'll find a lot
of charm and personality, especially in the numerous monkeys
you have to chase down. Everything is functional and the game's
look works well enough to keep from being a distraction, especially
when you're chasing down an ape that's spent the last minute
spanking its rump in your general direction.
Before too long, it'll be quite apparent that the bulk of
Ape Escape 2 is aimed at a younger (10-13 year old)
crowd than some of the other platformers for the PS2. The
game is rarely difficult, even in the boss fights, where a
logical approach to simple attack patterns will make most
passable with little extra effort.
It's a shame that Ape Escape 2 is so easy and that
there are so few new gadgets as the game is quite fun. With
some more decent minigames (in place of the mundane Monkey
Fables) and a little more challenge, I would recommend this
to anyone. As it is, I can really only suggest it for younger
gamers or as a rental for those who enjoyed the first title.
(Oh, and before you email complaining, we do know that Apes
and Monkeys are different. Send your complaints to Ubi Soft
or SCEI as they refer to just about everything as Monkey-This
or Monkey-That.)
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- Kinderfeld
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