|
Game Info
|
| Platform(s) |
| GameCube |
| Publisher |
| Nintendo |
| Developer |
| Nintendo |
| Genre |
| Simulation |
| Official
Website |
| ESRB
Rating |
 |
| Everyone |
|
| |
|
Grade
|
| The Good
|
|
Open-ended gameplay
Lots of things to do and earn
NES games!!!!
Uses GC to GBA connectivity and E-Reader
|
| The Bad
|
|
A keyboard would have helped the letter writing
N64 graphics
No major goal may turn off some gamers
|
| |
|
|
|
Animal Crossing is an interesting title that can be
best described as a life simulation. You begin the game on
a train, headed to a town to start life out on your own. After
a conversation with a fellow passenger, you've gotten yourself
set up with a home in the new town, which you get to name.
Once you arrive, you meet Tom Nook, who owns four empty houses
and the local general store. After moving into your home,
you find that you now have to work for Tom Nook to pay off
your mortgage. From this point, you can work for Tom Nook,
help out the local villagers or just do as you please. Except
for a few required locations (post office, museum, police
station), the town is randomly generated at the beginning
of the game, with variables including the type of fruit available
and the types of villagers in your town. The town starts off
small, but new villagers move in as time goes on.
One of the main focuses of the game is how Animal Crossing
relies on the internal clock for the GameCube If you start
playing at 8 in the evening, the game will start you out at
that time. The sun will set and rise with the time of day
and the weather will change with the different seasons. The
town runs on a schedule based on the date and day of the week
and even the time of day. When you're not working for Tom
Nook to pay off your debt, you can always ask the villagers
for things to do. Successful completion of the tasks will
often get you new furniture, clothes and stationary. Outside
of the usual menial delivery tasks that you acquire from the
villagers, you'll become part of the Happy Room Academy, who
will grade your house on design and appearance and will give
you tips on how to make it look better. Also, you have the
option to catch fish and insects or even grab a shovel and
dig for treasure (usually money, fossils or an item), most
of which can either be sold or donated to the local museum.
"I want to change my look." Don't like the design
of your clothes, then find the Able Sisters and pay them to
let you design your own pattern. You won't be making any Mona
Lisas, but you'll have enough options to make something
that looks fairly good. Once the pattern is done, you can
use it on your clothes, the front of your door or on your
umbrella. You can store up to eight designs for immediate
use.
One of the more ingenious aspects of the game is the ability
to send items to other gamers in their towns. Find out a friend's
town and name and you can go to Tom Nook and give him an item
to send them. Tom will give a password that they'll need to
tell their own Tom Nook to get the item. This can lead to
a lot of trading for items that people may need to satisfy
certain objectives or just to have essential items like the
shovel and fishing pole.
Probably one of the more rewarding aspects of the game is
the ability to earn NES games that you can play to kill time
in your house. Among the games you can earn are titles like
Donkey Kong, Balloon Fighter, Excitebike
and Pinball. While a lot of the items you earn are
useful towards the basic game, the addition of the NES titles,
which look fairly well emulated, are the true rare reward
a game like this should warrant.
Animal Crossing also makes use of the GameCube to
GameBoy Advance connectivity. There is a dock along the shore
where, once you hook up your GameBoy Advance, you can take
a ride to your town's secret island, which is often full of
money and fruit (sometimes you can find fruit there that you
may not have access to on your own village.) Also, you can
use the E-Reader
to scan card packs to earn various items, most importantly
of which is NES games you might not have found in the game.
While neither add-on is essential to the game, they do add
to the overall package.
Visually, the game is nothing to wow your friends with. It
looks like an N64 title with sharper, cleaner graphics. Most
everything is built with a simple, cartoony look that is reminiscent
of Legend of Zelda: A Link to the Past. In fact, the
grass, bushes and trees look like 3D renditions of the classic
SNES game. The character models don't have a lot of detail,
but fortunately, have more than enough personality to make
up the difference. If a neighbor is happy with you, they'll
glow, but if they're depressed, they may have telltale black
clouds floating about their heads. The graphics are exceptionally
functional and in no way detract from the gameplay. Unless
you're addicted to excessively detailed, high-resolution games,
you won't find Animal Crossing's look to be any bit
of a hindrance.
Audio-wise, the game really comes across as quirky. The music
is playful and the sound effects, while limited, add to the
rather laid-back tone of the game. When you talk to people,
they make noise that sounds an awful lot like they're actually
speaking the lines without being direct about it. In fact,
a lot of the voice parts will bring a smile to your lips.
From time to time, K.K. the folksinger, will show up in town
and perform concerts. You can also buy new songs from him
to play on your radio. Since he has well over 50 tunes, it
make take you a year to hear them all. And, if you want to,
you can find the Music Board to change the little tune you
hear when talking to the other villagers.
To have a truly successful run in Animal Crossing,
though, you will have to learn to write letters. When you
want to write a letter, you'll select some stationary and
then type out your message using your controller. Sometimes,
sending letters will get you presents from the recipient.
Also, when you find fossils, you'll need to send them to the
Farway Museum to get appraised before giving them to the local
museum for display. One of the things I wished was that the
GameCube had a keyboard to make the letter writing a little
less tedious. Other than that, it's a nice touch that helps
emphasize the communication aspect of the game.
Animal Crossing is not a game to be played over a
couple hours at a time. It's best enjoyed an hour at a time,
a few times a day. Often, you'll do all of the tasks available
in town within an hour and unless you feel like fishing or
playing your NES games, you're better served to come back
later. Also, considering the game's penchant for sticking
to time schedules, you might find yourself having to play
at certain times to get events or not being able to get much
to do late in the evening as most of the villages will want
to get some sleep. This is the kind of game that you can play
by yourself, but it's more fun to do it with friends, so you
can trade items or even visit each other's town (by way of
train). Even better is that you can have up to four people
in your village, which means that family and friends can live
and play with you.
Animal Crossing is one of those games that if you
like the idea behind it, you'll be rewarded by owning and
playing it. Since there are no set goals or tasks, certain
gamers might be turned off by the nonlinear gameplay and the
fact that it's best to play it for only short periods. Those
who do enjoy it might find themselves playing this game at
least a little everyday for the length of time that they own
a GameCube. Animal Crossing is like a virtual pet -
you'll want to turn it on once a day just to see what's going
on.
-
- Kinderfeld
|