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Game Info
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| Platform(s) |
| Playstation, DC |
| Publisher |
| Infogames |
| Developer |
| Darkworks |
| Genre |
| Survival Horror |
| ESRB
Rating |
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| Violence, Blood and Gore |
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Grade
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| The Good
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Nice CG FMV story sequences
Backgrounds look good
Flashlight option a nice addition
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| The Bad
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Very linear
Control scheme is lacking
No reward for completing the game
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While the Resident Evil series managed to popularise the
Survival Horror genre on the Playstation (and subsequently
the Dreamcast and N64), the Alone in the Dark series can be
credited with introducing this popular genre. After a long
absence, from the little grey box, their series makes a return
in what might be the twilight of the console. AITD tells the
stories of Edward Carnby and Aline Cedrac, who are forced
from their plane when it is attacked on their approach to
Shadow Island. From that point, you must choose which character
to use (kind of like Resident Evil 2) and start this dark
and stirring adventure. Unlike Resident Evil's cavalcade of
slow-moving zombies, AITD is populated with quick-moving,
aggressive phantoms and lovecraftian monstrosities that don't
go down with a handful of shots.
Graphics
AITD relies on the basic standard for this genre - prerendered
backgrounds and polygonal character, but with one twist. The
introduction of the flashlight, which illuminates often-dark
scenes, is a nice effect. When walking through a dark area,
the game switches small areas that are lit by the light giving
a realistic effect that's a great addition. Also, enemies
react to whether or not you're using the flashlight. Some
are attracted to it, while others will shy away. The backgrounds
are greatly detailed, on par with anything else out at the
time. The characters are decently detailed. Some times they
look fairly well, and other times, the polygons and textures
can look unpolished. Stylistically, though, the game is fairly
good.
Sound
This game has an excellently jarring soundtrack and the sound
effects are done well. Just when you might be able to relax,
the intense soundtrack kicks back in, or a scream come off
from the distance. The voice-overs, which are more present
than previous games, are well done, even if they don't seem
to synch up with the lip-synch in the cut-scenes.
Control
This is where AITD really suffers. Relying on movement with
the digital pad is rough and can lead to situations where
you're being chased and can do nothing but hope to swerve
out of the way. Also, forcing the player to hold a button
just to run seems to be a little excessive. Good use of the
analog control might have lessened this problem. Also, aiming
a weapon doesn't seem to be all that intuitive. Unlike Resident
Evil 3's auto-aim, AITD forces the player to move the
gun about to actually hit the enemies. Another feature in
the gameplay is the respawning enemies, which would be nice
is you actually gained experience from them, but after killing
the twentieth creature in a hallway, you just start running
low on ammo.
Also, AITD is faily linear. You move from one point to the
next, dealing with whatever's in the way. Once you've finished
the game, you may not pick it up again. Since there's no reward
for beating the game, or completing it in a quick time, once
you've beaten it, you might not feel the need to play it again.
There seems to be a lot of unrealized potential in this game.
It's not the AITD is all that bad, it's just that it might
have come out too late in life. With RE Code: Veronica X and
Silent Hill 2 looming on the horizon, this PS game is good
for die-hard survival horror fans or for those who don't own
a PS2 yet. A lot of the aspects of this game that hold it
back are ones that have or haven't been addressed by Resident
Evil or Silent Hill. There's not much here that you haven't
seen or played. If you don't mind that, then, by all means,
play away.
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- Kinderfeld
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