|
Game Info
|
| Platform(s) |
| PS2, GC, Xbox |
| Publisher |
| Acclaim |
| Developer |
| Z-Axis, Ltd. |
| Genre |
| Extreme Sports |
| Official
Website |
| ESRB
Rating |
 |
| Strong Language, Blood, Suggestive
Themes |
|
| |
|
Grade
|
| The Good
|
|
Large areas
Experience system and Juice Bar add variety to game
Lots to unlock
|
| The Bad
|
|
Occasional glitches
Cars and NPCs look plain/simple
|
| |
|
|
|
Aggressive Inline follows the tradition set by the
popular Tony Hawk franchise of bringing a popular extreme
sport to the consoles. Gameplay revolves around performing
tricks in large environments for points or performing certain
requirements to unlock new levels. Aggressive Inline
is the first inline skating game for the consoles and features
pro inline skaters such as Jaren Grob, Shane Yost, Chris Edwards,
Ta•g Khris and Franky Morales.
Gameplay elements basically are your standard fare: you have
a Career mode (perform tricks to unlock new areas and skaters),
freeskate (free run of the unlocked areas) and a park editor
to create your own parks to skate on. The main part of the
game will be spent in Career, where you will have to perform
a variety of goals, including specific trick stings, trick
point totals, time challenges and other objectives, some of
which will be given to you by people or locations in the levels.
You have to complete a certain amount of these goals (dependent
on point value) to unlock new levels, and while new levels
are unlocked, you can also try to get 100% on previous levels
or unlock new areas in available levels by finding keys. For
those used to extreme sports games, the controls and tricks
are easy to pick up and feel very familiar. One of the nicer
features is the inclusion of a Experience system, in which
successfully performing techniques gains you experience towards
leveling up your skills. While this rewards you by enhancing
your techniques, it also forces you to use a wider variety
of skills, which, in turn will make you a better player.
One of the big pluses for this game is the fact that you
don't have a time limit by which to finish the level. Certain
goals, yes, but the level is open to you, but only on one
condition: your Juice Meter can't run out. Kind of like a
health meter, the Juice Meter fills when you do tricks but
empties when you wreck or if you spend too much time NOT
doing tricks. You can also find juice boxes around that will
fill your meter for you, or even make your meter larger. For
those used to Tony Hawk, this game is fairly easy to pick
up, but note that it has a lot more focus on grinding and
doing manuals. You won't get as much air to do vert tricks,
or not until later in the game when you've improved those
skills.
Visually, the game is built on a solid engine. Levels are
large with a fair degree of detail and texture mapping. The
level design is also really good, allowing for lots of tricks
and hidden areas. The characters are built soundly and look
good and the animations are fairly fluid. Little things like
hair and clothes may look blocky, but for the most part everything
looks pretty good. Outside of the characters and level design,
though, most everything else, like cars and NPCs look rather
underdeveloped. But, considering the amount of things moving
around, it's more than fine. Don't mistake that the locations
are intended to look realistic. There are a lack of fine details
that leave some locations looking a little flat, but considering
that each area is intended as a fictional "park" to do tricks,
this is just fine.
The audio portion of the game is well realized and adds a
wonderful depth and flavor to the game, amplifying the experience.
Sound effects and voice acting parts season the game, aiding
in creating the experience. The soundtrack is a wonderful
variety of acts, ranging from P.O.D., Saliva
and Hoobastank to Sublime and Pharcyde.
Also, the ability to edit out which tracks you don't care
to hear helps. Now, if you don't care for most of the music,
you might just want to turn it's volume down, but for the
most part, the soundtrack is varied enough to be effective.
On the downside, Aggressive Inline tends to suffer
from a variety of glitches. In fact, don't be surprised to
that on occasion, you might wreck or pull a trick too close
to a wall and "fall" behind or below it. Most times, the game
rights itself, but other times you can even end up in secret
locations or have the game crash all together.
For extreme sports fans, Aggressive Inline is a wonderful
addition to your collection. It borrows the basic concepts
the Tony Hawk managed to perfect and adds more than enough
to carve it's own place in the genre. If you aren't a fan
of the genre, this game makes a great rental. If Aggressive
Inline is successful, I fully expect to see a number of
inline skating clones that copy this game.
-
- Vane
|