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Game Info
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| Platform(s) |
| Xbox, PS2 |
| Publisher |
| Majesco |
| Developer |
| Terminal Reality |
| Genre |
| Action/Shooter |
| Official
Website |
| ESRB
Rating |
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| Violence |
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Grade
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| The Good
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Nice platforming elements
Aeon Flux looks like Charlize Theron
Animation is smooth and fast
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| The Bad
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In game camera is inconsistent
Game is linear and gadgets are only for certain
spots
Melee combat can be hit or miss and there's not
enough ammo for the guns
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There must be an unwritten rule in the industry that any
movie based on a comic book or cartoon must have a videogame
pushed out at the same time. With little marketing, Terminal
Reality has sneaked out a game based on the Aeon Flux
movie starring Charlize Theron. The original Aeon Flux
was a cartoon that aired on MTV some years ago, featuring
a Totalitarian utopia that's far more sinister than
appearances lead one to believe. Its star was a stealthy operative
who was always sent on some kind of mission to undermine the
government. The game is played out in small episodes that
act as a bridge between the original series and the movie.
Each chapter provides a different part of the overall story
and you'll find the smaller story sequences prove to be a
nice approach to storytelling, especially considering that
they're trying to follow the way the television series was
produced.
Players control Aeon with the two control sticks, not unlike
most third person shooters (Max Payne,
Bloodrayne). The A Button serves
a the jump button and if you hit it while near a ledge, you'll
perform a cool flip over the edge. Not unlike the Bloodrayne
series, Aeon Flux has a lot of swift jumping actions and you'll
be expected to perform some acrobatics, leaping from pole
to pole. Hitting the A Button and then the B Button allows
you to jump through higher openings. You can also wall run
and when running directly up walls, you can grab ledges and
either pull yourself up or move along the ledge. From the
smoothness of the animation, you can really tell that the
acrobatics are an integral part of the game. Which is pretty
important as you'll be spending some time in jumping puzzles.
The further you progress into the game, the more actions
and abilities you'll find you have. In certain locations,
you can use the Black Button to use a grappling hook line
to zip down from heights. This same grappling hook can be
used to reach certain ledges. When an enemy is standing along
a ledge, you can yank them down. There will be times where
you'll have to do non-combat or acrobatic actions, like when
Aeon has to get into a metal ball and roll through barriers
to get to other parts of a level that would be blocked off
to her. And, from time to time, you'll need to use ORBs, small
metal robots that you must control into ports to open doors
or disable turrets.
When it comes to action, you can use the X Button to kick
objects. The X and Y Buttons can be used for combat and can
even be strung together in combos. As you perform attacks,
your Style meter will fill. During melee combat, hit the B
Button to block and if you time it right you can pull off
a counterattack. When holding the B Button, you can use the
Left analog stick to evade. Once you've beaten your enemy
into the red, you can use the Left Trigger in combination
with the face buttons to pull off a Takedown attack, like
Throwing the enemy, recovering health or planting a spiderbomb.
To fire your gun, hit the Right Trigger when facing an enemy.
Since the gun auto-aims, you basically can just hold down
the trigger until the opponent dies and move on. Or rather,
I should say that you could do this, but as you progress,
you'll realize a lack of ammo and some enemies take more than
some ammo tossed at them to die. As you progress, though,
you will get access to a couple different types of ammo for
the gun (which is known as the FUG), including Flechettes,
Shockwave, and Magma, which can be switched by using the D-Pad.
From a visual standpoint, Aeon Flux flirts at being
great, but stumbles. The opening CG sequence is an awesome
treat and shows off a lot of high-quality action. After that,
though, the in-game graphics take a noticeable step back.
The industrial locations the game is set in have some nice
details and adequate lighting and texture work, but none of
them really compare with some of the top notch games offered
by the likes of Team Ninja and Capcom. A lot of the level
designs (when not in jumping puzzles) are pretty standard
futuristic stuff, littered with a lot of neon. Aeon looks
pretty good on her own and from time to time, it looks like
just like Charlize. A lot of work has gone into making the
animation smooth and it does help. Most of the NPC models
look pretty bland and could use a lot of work to get them
in the same class as Aeon. When you starting having to deal
with enemies, you're really going to wish there was a higher
variety.
The music is composed of house/dance techno, which is nothing
stellar but works for the futuristic themes found in the game.
If you don't like the genre, you might find yourself bored
by the repetition. The voice work is good enough to not be
a detriment to the game. Having Charlize actually provide
her voice to the game is a nice bonus that ties it well with
the movie. Sound effects are your standard sci-fi lot, but,
much like the music, work well within the confines of the
game's concept.
While the action is pretty quick and smooth, there are some
serious rough edges found in the game. First and foremost
is the in-game camera - I have to wonder why the camera is
sometimes limited and sometimes set free to your control.
It proves to be disorienting to have horse blinders tossed
onto you in certain areas. It's really a shame that most of
the game is "on a rail". You'll quickly find that you can
only use your grappling hook and gadgets on certain spots
in the game, which completely discourages any kind of exploration.
But that's not to say that there's much to go looking for
as the game's path is pretty straightforward. Finally, I have
to say that the melee combat proves to be harder than it should
largely because there's no means to lock onto an enemy, leaving
you to flail about and hope to not get beaten down by your
enemies. This wouldn't be much of a problem if there was enough
ammo laying about, but you're often given just a minor ration
of that to survive on.
If you're a fan of the cartoon series, this game proves to
be a nice diversion. The action is fun, if a bit monotonous
when it comes to combat and linear throughout. If you can
rent it or find it for cheap, it may proves to be a nice diversion,
but don't spend full price as the movie tie-in value is not
worth the full price.
-
- Vane
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