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Game Info
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| Platform(s) |
| GameBoy Advance |
| Publisher |
| Nintendo |
| Developer |
| Intelligent Systems |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Mild Violence |
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Grade
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| The Good
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Easy combat system to pick up
Graphics are clean and work great for the gameplay
Tons of modes
Great multiplayer
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| The Bad
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Some battles are easy because of hints dropped in
story
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Advance Wars has a fairly simple premise: The player
is an advisor to a group of Commanding Officers for the Orange
Star army, one of four competing nations in conflict with
each other. After a series of missions in which the player
learns the battle system while forcing the Blue Moon army
out of Orange Star territory, you are allowed access to the
Campaign mode, multiplayer battles and the War Room, where
you can fight on a variety of battlefields. Winning battles
gains the player coins by which the player can unlock other
battlefields for mutliplayer and War Room.
Without going into much detail, the story for Advanced
Wars is just deep enough to give players a reason to move
from one battle to another. It's like watching an anime aimed
at young teens. This in no way is a detriment. In fact, I
think if the game relied on the story more, it would have
been at the detriment to the gameplay.
Combat is fairly easy to pick up and reminiscent of Panzer
General in many aspects. You have a variety of land, sea
and air units, all of which are strong versus certain types
of units and weak against others. Your strategy involves making
the best of you units while defending your capital and trying
to capture the opposing force's capital. Each side's Commanding
Office has a special ability that affects combat and the environment
in one way or another for a limited period of time. In some
battles, the story sequences tell you what to do to defeat
the enemy, taking some of the challenge out of the fight,
while others feel like wars of attrition. One of the nicer
aspects is that you don't have to slug it out to win. Loading
up a soldier in a transport and getting him to capture to
the capitol while your other forces distract the opposing
army is a great way to win battles fast and efficiently.
One of the best aspects of Advance Wars is the sheer
amount of things you can do. If you choose not to play the
Campaign mode, you can still fight and earn battlefields in
the War Room, or can get friends together and play multiplayer
on either one GBA or link up to four GBAs at one time. Also,
if you gte bored with the over 100 battlefields in the game,
you can make your own.
Graphically, the sprites ae done with more than enough detail
as to be able to discern what's going on on the battlefield.
Character art and unit design is well done and fits the overall
anime-style feel of the game. Even if the player has trouble
discerning what unit is what, then can always move the cursor
and hit the R button to get info on the unit or area. Battle
sequences are fun to watch, but once you realize that they
have no effect on how much damage is dealt (which seems to
be a preset factor), you'll most likely turn off the animation
to speed up battle.
Advanced Wars is a deep and fun game that's easy to
pick up while still challenging for the most part. Fans of
the strategy genre should put their hands on their one. It
has a lot of good things going for it. Even when you're through
with the Campaign, you'll want to play multiplayer and War
Room modes over and over again.
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- Kinderfeld
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