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Game Info
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| Platform(s) |
| GC, PS2, Xbox |
| Publisher |
| Electronic Arts |
| Developer |
| EA Games |
| Genre |
| FPS |
| Official
Website |
| ESRB
Rating |
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| Violence |
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Grade
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| The Good
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Plays like a Bond Movie
Decent looking environments
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| The Bad
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Too short and linear
Enemy AI is poor
Level design is weak
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Agent Under Fire is much like the 007 series of movies
- you are James Bond, secret agent for MI6, on a mission that's
broken up into a series of levels, each with their own objectives
and missions. While the basic setup is a first person shooter,
there are levels where you drive around in vehicles or play
the gun man in a vehicle on a car-chase.
Visually, the game looks adequate. For the most part character
models look pretty good, but there are a few that look rather
blocky. A lot of the NPCs, especially during the vehicle missions,
look plain and underdeveloped. The environments are detailed
well, especially with some pretty good texture maps. The cut-scenes
look pretty good and add a nice garnish to the rest of the
game. For the most part, Agent Under Fire looks decent
enough. It's not the best-looking FPS out, but it isn't too
bad looking.
Both the soundtrack and voice acting for the game are fairly
decent. While you can tell EA didn't get the real actors,
they did manage to get decent sound-alikes. The script for
the story is fair and the lines delivered are on par with
most of the recent Bond movies in quality.
The gameplay itself is, well, mediocre. Level design is fairly
stale, as most levels are excessively linear. From the point
you start a level, you basically only have one option as to
where to go. While you have a number owf spy gadgets at your
disposal, they really are only in your inventory as plot devices.
Most of the time, you're even told when to use them. You aren't
given any opportunity to roam freely or explore, using the
gadgets in any fashion to find hidden or secret areas.
The level design is only made worse by the fact that the
enemies are always in the same place and the AI is pretty
poor. Most enemies will stand in one place and let you shoot
them down. Combine poor level design with some pretty Neanderthal-like
enemy AI and you have a game that becomes way too easy. And
considering that there are roughly a dozen missions, you'll
be through the game in no time.
There is some multiplayer missions to be done, and if you
have a few friends, this will give some added life to the
game. There are no bots for the multiplayer, so if you like
to mess around in multiplayer on your own, you're tough out
of luck. Also, the default control scheme seems fairly counterintuitive:
you use the analog stick to go forward, back, turn left or
turn right while the C-stick strafes and looks up or down.
If you're used to other games, you'll definitely need to change
the control scheme in the menu before playing.
Agent Under Fire is okay. If you don't have any other
FPS' to play, you may want to rent this. EA should have spent
more time trying to make a good FPS instead of trying to make
a movie-like game or ride the coattails of GoldenEye.
-
- Vane
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