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Special Strategies
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Throw Stone JP accumulator
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Early in the game, give as many people the Gained JP UP and
the Basic Skill Throw Stone. Find a place where you can pick
a fairly easy fight and take out all the enemies. Leave one
alive and stone him until he's near critical, then let him
wander off and lick his wounds while you have everyone throw
stones at each other. After some time, you find your people
gaining ridiculous amounts of JP after a couple of fights
like this, you should be able to purchase any skills you need.
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Prosper from the Dead
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As you may have noticed, when a character is rendered unable
to combat, you have three round to revive them or they either
turn into a crystal or drop a chest. The same goes for the
enemy. In fact, early in game, this is the best way to learn
skills without having to earn JP for them. When in a battle
with NPC enemies, try to leave one alive so you can wait out
the others until they finally "pass on". If the NPC turns
into a crystal, feel free to send someone over to either.
Hopefully, you'll be given the option to inherit any abilities
the person might have had that your current fighter doesn't
have.
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Easier Theft
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Make stealing equipment from the enemy easier by casting
Stop, Don't Act or Don't Move. Even if it doesn't raise your
steal percentage, it will keep the enemy from attacking or
moving away from you.
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Falling from Heights
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If you have an enemy on the edge of a cliff or up high on
a rooftop, try to knock them off. The damage they take from
the fall might be enough to finish them off. If not, it'll
knock them out of immediate reach of your character and cause
extra damage to them. Use Dash, Throw Stone or the Ninja Throw
Skill. Some critical hits are enough to knock an enemy back
a square.
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Using Magic on Monsters
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Monsters are often weak to one type of magic.
If you can find the type they're weak against, you'll be able
to cause more damage to them. Here are a few samples.
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Goblins
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Ice
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Pisco Demons
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Lightning
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Skeletons/Ghouls
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Fire/Cure
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Bombs
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Ice
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Demons
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Holy
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Never Get Touched
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Giving a Knight or Squire the Abandon ability, arm them with
a Feather Mantle, Crystal Shield and a Defender. Now they
should be able to dodge most, if not all, physical attacks.
They should also be able to dodge some magical attacks. Lack
of Brave When using the Move-Find Item skill or Secret Hunt,
a character with a lower Brave will be more likely to find
or poach rarer items the someone who has a high brave.
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The Deep Dungeon
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The Deep Dungeon consists of nine random battles ending
in a final battle against a hidden Zodiac Boss. All battles
are in complete darkness and you must find the exit square.
Since each battle consists of any number of creatures of any
type, the following is only some suggestions on how to survive.
Give everyone Move-Find Item. There are a number of excellent
items to find on each battlefield. Also, the only way to find
the exit on each level is to use this skill.
Kill a few enemies quickly and leave their crystals to illuminate
the battlefield. It'll help give you an idea of how you can
get around.
Keep in groups. Don't split up until you've managed to whittle
the enemy down.
The final battle involves Elidibs and six Apandas. The Apandas
all use Bio, Bio2 and Bio3, which all cause a variety of status
changes. Make sure to arm everyone with accessories that can
counteract these spells. Elidibs uses a number of status causing
spells, along with Zodiac, the final learnable summon spell.
To have someone learn the spell, they must be a Summoner.
Cast Solution, Innocent or Doubt Faith to reduce the Summoner's
Faith, thereby reducing the magical damage they would take.
If you don't want to learn the spell, then keep as far away
from Elidibs until you've removed the Apandas. Once they're
gone, rush Elidibs and attack him much like you would any
of the other Zodiac Monsters.
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