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Chapter 4: Someone to Love
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St. Murond Temple
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This battle doesn't really involve much in the way of special
classes or enemies. Just get rid of the Priest first and then
go for the Summoner. If you can, try to steal the rare Dragon
Rod from the Summoner and then finish off the rest of your
enemies with regular fashion.
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Hall of St. Murond Temple
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Though the conditions for victory state that you must defeat
Vormav in this fight, you actually only need to bring one
of the three to the brink of death. The easiest is to single
out Kletian, the Sorceror. One round of attacks from Orlandu,
Meliadoul and Agrias should do the trick. Using both Orlandu's
and Meliadoul's Mighty Sword attacks can quickly end this
fight.
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Chapel of St. Murond Temple
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Much
like Elmdor, Zalbag has the Blood Suck attack, which forces
you to use the 108 Gems Accessory. In this fight, you can
either chose to single out Zalbag, or split your forces between
him and the three demons. If you still want to learn the Ultima
Spell, then have Ramza hang around the Ultima Demon. Expect
to get hit with a lot of mean spells in this fight, so you
might want to have Auto-Potion and Move HP Up placed on as
many people as you can get.
Go to Goug Machine City and then go to Goland Coal City.
Speak with the barkeep about any new rumors. Then, head to
Lesalia Imperial Castle, where Beowulf will join your party
as a guest. Afterwards, go back to Goland Coal City.
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Colliery Underground Third Floor
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Yes, you're going up against five Chemists. You might think
this one's going to be a breeze. For all intensive purposes,
it should be, but the Chemists have this nasty habit of reviving
their dead fellows. Also, they're all armed with Mythril Guns
which will soon be annoying you to no end. You might want
to bring Mustadio along just to use his snipe skills. They'll
help keep people down.
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Colliery Underground Second Floor
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In this fight, you really have a couple of things you might
want to accomplish. Have someone steal the Blaze Gun from
the Chemist. If you have the Secret Hunt ability equipped,
you might want to have them poach the King Behemoth and Behemoth.
If not poach, then try to "invite" them so you can keep them
around for yourself. Concerning the actual battle, you need
to be careful around the Behemoths ¿ they can do some real
damage if your not careful.
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Colliery Underground First Floor
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The major difficulty in this battle comes from the two Blue
Dragons, who can cause 200-350 points of damage each per attack.
Your best bet is to attack them from a distance with either
jump attacks or using Mustadio's Snipe skills. You might consider
trying to "invite" the Uribo. These very rare creatures are
hideously weak but breed into Wild Boars, which can be poached
for Ribbons.
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Underground Passage in Goland
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To Save Reis, you need to have a team that's fast. Having
Ignore Height helps as it will allow your men to move forward
rather than having to loop around. Between the Archaic Demon,
two Ochus and three Plagues, you'll have to be aggressive
and remove enemies as quickly as possible. Reis will help
her own cause, but up against the Archaic Demon, she might
not last too long. It's just best to rush forward and make
the enemies face you rather than her.
After this battle Beowulf and Reis will join your party.
Beowulf is a good addition, while Reis is decent. Head back
to Goug Machine City, where Worker 8 joins your party. Go
to Zeltennia Castle and speak to the barkeep about new rumors.
Nelveska Temple will turn up as a new battle point.
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Nelveska Temple
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My only suggestion with this fight is to be very careful.
Worker 7, the three Cocatoris and two Hyudras all have the
ability to cause severe damage. Bring Worker 8 and someone
with the Move-Find Item ability along. On top of both pillars
is a top-notch Escutcheon and Javelin, but you have to use
Worker 8 as a step to get up there. Be careful of Worker 7
¿ once he goes down, his back-up generator kicks in, giving
him a few HP. Finish him off before he does any more damage.
With the extreme range that the Cocatoris have, you might
want to gang up on them when they come into range.
Head back to Goug Machine City for a small cut-scene.
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Zarghidas Trade City
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The only real problem you will have in this fight is the
lack of HPs that Cloud has. You'll have to make sure to send
a contingent to his aid and quick. Sending Orlandu might just
be more than enough.
Now that you have Cloud, you will have to go to Bervenia
Volcano to get his Materia Blade. It's hidden in the topmost
point of the volcano. Once you equip it, Cloud can use his
Limit Skills, which you will have to have him learn. You might
also want to give him Short Charge, which will let him use
his skills in a decent amount of time.
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Underground Book Storage Fourth Floor
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With only three Knights, two Monks and a single Archer, this
is going to be the easiest battle you'll face at this point
in the game. Turn your team up as you tear through them. By
this time, you should be using Orlandu, Meliadoul and Agrias
on a regular basis. Adding Beowulf is good, unless you have
a strong magic user in your own team.
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Underground Book Storage Fifth Floor
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If you can't take out Rofel early, make sure to break his
sword to keep him from using his Mighty Sword attacks to destroy
your own equipment. You can choose to remove his entourage
of Wizards, Summoners and Time Mage, or you can just try to
weather them out to get to him. Having a few Lancers will
help with their Jump attacks.
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Murond Death City
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Kletian, you main objective in this fight, breaks the simple
rule that all villains should follow: Never stand in front
of your troops! Rush and gang up on him. You should be able
to kill him in one turn, thereby removing any need to deal
with his troops.
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Lost Secret Precincts
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Once again, you have to face Balk, but this time, he's managed
to bring along a few friends. With a Hyudra, Hydra, Tiamat
and Dark Behemoth in tow, expect to have a hard fight just
to get to him. Both Balk and his fellow Chemist are armed
with a Glacier Gun and a Blast Gun. Unless you're in for just
having one of everything in the game, I would suggest against
trying to steal from them. Speed will be you best ally. If
you can reach Balk before the three-headed beasts get to you,
you might have a chance to get out of this battle with few
casualties. If not, you better circle your wagons and take
one enemy out at a time.
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Graveyard of Airships
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Welcome to the final two battles. First you must defeat Hashmalum,
and then you must defeat Altima. Both have a serious amount
of HP. Because Altima likes to teleport from one side to the
other, you might want to spread your team out, letting one
side hit him when he's near while the other plays healer.
All I can really suggest is keep at him. Having an Angel Ring
attached will help you when someone goes down. Giving one
of your members a full set of Monk skills (especially Revive)
will help.
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