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Chapter 4: Someone to Love
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Doguola Pass
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With the extreme heights involved in this stage, you might
consider equipping the Ignore Height ability to help your
team move around. Because of the high-level spells they know,
you'll want to remove the Wizards first. You can take care
of the rest in easy fashion once they're gone.
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Bervenia Free City
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Meliadoul is really the only person you need to remove in
this fight. With the Ignore Height ability, you can reach
her in one turn. Beware ¿ her Divine Knight skills allow her
to cause damage while destroying your characters' equipment.
The only reason you might want to prolong this fight is to
steal from her. She has a Defender Sword, Carabini Mail and
Cantage Perfume (causes Regen and Reraise). If you're going
to steal, then grab her sword first. Without it, she can't
use her skills. Concerning the rest of your opponents, really
only worry about the Summoners.
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Finath River
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This fight can be a challenge only because of the number
of Chocobos you must face. Eliminate the yellow Chocobos to
remove their healing abilities from the field. When going
after a Chocobo, try to group up on them one at a time.
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Church Outside the Town
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Guess who's back: Zalmo!
Once again, if you get to him and take him out, this battle
will be over. Use the Ignore Height ability to get to him
in next to no time. Both the Knights and Oracles that have
face you are of no real consequence and will fall will no
real effort.
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Bed Desert
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Your
team will start out this fight poisoned. To counteract this,
take a turn to have someone with either the Esuna spell, Antidotes,
Remedies or the Monk skill Stigma Magic to remove this annoying
problem. Your main problem is the Engineer Balk, who has a
Blaze Gun (which casts Ice Spells on the target). Since you
cannot easily find this weapon, you will want to steal it
from him before removing him from the fight. The two Knights,
two Archers and Wizard are really the least of your problems
in this fight.
Before heading to Bethla Garrison, load up on equipment and
items ¿ you'll have two consecutive battles to go through.
When you reach Bethla, you will be given the choice to either
go to the south or north wall of the garrison. Both fights
are equally difficult. If you don't have anyone with the Ignore
Height skill, you might wish to choose the south wall.
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A - South Wall of Bethla Garrison
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The enemy is surprisingly spread out in this area, allowing
you to work one or two at a time. Remove the Thief and Ninja
early, so as to remove the problems caused by their respective
classes.
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B - North Wall of Bethla Garrison
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With the Ignore Height movement ability, your party can easily
get at an enemy party that could wear you down otherwise.
With a Summoner, two Lancers, two Archers and a Monk to contend
with, you might have a hard time deciding who to remove first.
My suggestion, as always, is to remove the Summoner. With
their ability to hit a number of people over an area with
high damage spells, you'll want to put a stop to that quickly.
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In Front of Bethla Garrison's Sluice
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This
fight will take some time. Your objective is to pull the two
levers, which are both protected by Knights. Normally, the
two Knights will not leave their posts for any reason, so
you will have to kill them, wait for them to expire and then
step onto the panels next to the switches. The rest of your
opponents are fairly decent, but can be handled with moderate
ease. The only real trouble is having to fight your way up
to the top of the floodgate.
After the fight, you will receive Orlandu as a permanent
member to your party. Do not dismiss him. He is so powerful
that you will probably use him in every battle following to
help make you life easier. His All Swordskill attacks cause
anywhere from 150 to 300 points damage each.
From Bethla Garrison, head to Zarghidas Trade City. When
your there, buy a flower from the flower girl (Aerith).
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Germinas Peak
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The real difficulty in this battle lies in the terrain, which
is steep to the point of limiting your movement. Using Ignore
Height will help out, but you might want to keep your group
close together. If anyone, except Orlandu, gets separated
from the rest of the team, they might get singled out and
killed. Speaking of Orlandu, feel free to initiate him here.
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Poeskas Lake
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Once again, you find yourself in a battlefield swarming with
the living dead. As before, use a lot of healing items and
spells to thin out the crowd. Of the members present, the
Summoner and Oracle are the most bothersome. The two Archers
can be counteracted with Arrow Guard.
Before heading to Limberry Castle make sure to stock up for
a couple of heavy duty battles.
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At the Gate of Limberry Castle
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This battle signifies the first of two times that Ramza can
learn the Ultima spell. To learn it, though, he has to be
a Squire and get struck with the spell. Learning it, though,
may prove to be more difficult than you care for. With four
Apandas who cast Bio spells (which cause petrification, turning
people into toads, etc.) and Celia and Lede, the two Assassins
from Riovanes Castle. They still have their one-hit kill attack
and the ability to Charm along with casting Ultima. The best
way to get out of this fight is to focus all attacks on one
of the Assassins. Once critical, both Assassins will teleport
away, ending the fight.
Before the next fight, either equip your members with the
108 Gems accessory to counteract the "Blood suck" status or
the Angel Ring to counteract the instant death attacks caused
by the Assassins.
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Inside of Limberry Castle
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In this fight you must defeat the Assassins and Elmdor, who
is basically a vampire samurai. He likes to attack enemies,
causing the "Blood Suck" status, which leaves you unable to
control that ally. If you think you can hold on, try to steal
from Elmdor. Except for his sword, everything he has is rare.
Concerning the Assassins, remove them from the battle first.
Once they have been initially killed, they will turn into
Ultima Demons. While this may not seem like such a great thing,
the Ultima Demons are slow and do not have the same single
hit kill attack as the Assassins do.
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Underground Limberry Castle
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With the two Knights having such a great ability to break
your equipment, you will probably want to make a bee-line
directly for Zalera. Since he's the only you have to kill
to win the fight, focus on him. Using Orlandu, Ramza and Agrias
to focus on him, you should not have too long before he goes
down. Spread the rest of your party out, or just as far away
from Zalera as possible to avoid his attacks.
After this battle, Meliadoul will join your team.
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Inside of Igros Castle
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Your main goal is to get to the top level before Dycedarg
turns into Adremelk. Equipping in the Ignore Height ability
will aid in this. If you do manage to do this, try to steal
the Defender Sword from Dycedarg. With Orlandu and Melidoul
in the party, the rest of the enemy party should be no problem.
Once Dycedarg turns into Adremelk, finish him off as fast
as you can. He may be slow, but he casts a lot of high-level
Summons like Bahamut and Leviathan.
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| ILS is not affiliated with, endorsed by or
related to any of the products, companies, artists or parties legally
responsible for the items referred to on this website. No copyright
infringement is intended. |
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Character Classes
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Chapter 1: The Meager
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Chapter 2: The Manipulator and the Subservient
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Chapter 3: The Valiant
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Chapter 4: Someone to Love Part.1
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Chapter 4: Someone to Love Part.2
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Special Strategies
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Accessories/Equipment
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Angel Ring
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Adds: Reraise; Cancels: Dead, Darkness
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Great accessory for those characters who don't have Auto-Potion
or the Item Skill. Also, this accessory is helpful in some of the
later battles.
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108 Gems
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Cancels: Bloodsuck, Frog, Zombie, Poison;
Strengthens: All Attributes
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This item is a necessity in some battles, especially against Arc
Knights with the BloodSuck skill.
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Chantage
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Always: Reraise, Regen
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Much like the Angel Ring, this is great for characters without
Auto-Potion. Can only be used on female characters.
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Vanish Mantle
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Physical Evade: 40%, Magical Evade: 30%
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The ability to evade both magical and physical attacks is essential
throughout the game. Using this and the Abandon skill or the Crystal
Shield can make your character hard to hit, period.
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Barette
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Cancels: Dead, Petrify, Confusion, Bloodsuck,
Berserk, Stop, Charm, Sleep, Invitation
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With the ability to counteract most status effects, this headpiece
is great to have. Can only be worn by females, but can be worn by
Monks.
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N-Kai Armlet
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Cancels: Charm, Confusion; Halves: Darkness
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One of the few accessories that counteracts charm and confusion
for male characters.
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Crystal Shield
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Physical Evade: 40%; Magical Evade: 15%
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Much like the Vanish Mantle, the Crystal Shield gives the character
the evade attacks.
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Ribbon
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Cancels: Dead, Undead, Petrify, Invitation,
Darkness, Confusion, Bloodsuck, Berserk, Frog, Poison, Slow, Stop,
Charm, Sleep, Don't Act, Don't Move, Death Sentence
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The Holy Grail of status prevention, the Ribbon is vital later
in the game when enemies cast all sorts of bad effects. Can only
be used by female characters.
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Magic Gauntlet
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Magic Attack Strength +2
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Attaching this to a magic user allows them to cause more damage
with spells.
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Germinas Boots
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Move +1; Jump +1
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The best boots in the game. Gives your characters a +1 on both
Move and Jump.
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