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Chapter 3: The Valiant
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Goland Coal City
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You start this battle with the goal "Save Olan!" This is
both hard and easy. If you don't have anyone who can climb,
you might not be able to heal him before the enemy finishes
him off. Send at least one person with Ignore Height and the
Item ability to keep him alive. Once he starts using his Galaxy
Stop attack, things will get easier. With three Thieves roaming
around, you'll want to remove them first. Also, consider the
Prosper from the Dead strategy
here. With three Thieves ripe for the killing, you might be
able to have one person learn almost all of the Steal Skills
in one fight. Also, think about stealing the Mythril Guns
from the Chemists. You can get them in Goug, but why take
the trip if you don't have to.
After the fight, head to Lesalia Imperial Castle.
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Back Gate of Lesalia Castle
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The real main challenge in this battle is that Zalmo likes
to heal and revive his fellow warriors. This wouldn't be a
problem if you didn't have to travel a good distance through
them to get to him. Focus in on Zalmo, knocking people out
of the way to get to him. He's really the only person you
need to take out. The rest are just an annoyance.
Before heading into Orbonne, make sure you're prepared for
three fights.
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Underground Book Storage Second Floor
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This is a fairly straightforward fight. Eliminate the Chemist
and three Lancers first, leaving the annoying but basically
harmless Time Mages until the end.
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Underground Book Storage Third Floor
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Though the objective is to defeat Izlude, that is much harder
to do than you might think. Augmented by two Knights, two
Archers, a Summoner and the Jump Skill, Izlude is a tough
customer. You can either try to rush him, hoping to overwhelm
him, or just whittle down his fellow soldiers, leaving him
for last. Either way, be careful. You'll have to try and hit
him between the time he's executed one Jump and before the
next. Often, the best idea is to let him jump and then have
your own Lancers aim the square he originated from. Once he
lands, your Lancers should be able to hit him for some decent
damage.
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Underground Book Storage First Floor
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Defeat Weigraf! This is both the objective and the only thing
you need to do. Ignore everyone else and rush him. If you
don't remove him, he will wipe your party out. If he kills
someone, ignore them and continue after him. If you focus
on Weigraf and Weigraf alone, this fight should last no longer
than three rounds. Any longer than that and this'll just be
an uphill battle as his fellow warriors move in and swarm
you.
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Grog Hill
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Try not to laugh yourself to death. This surprisingly easy
battle hails back to the first couple of battles. Eliminate
the Thieves and Chemist ¿ they will prove the most trouble.
After that, just mop up the rest on your way out. Also, feel
free to steal the Mythril guns from the Chemists if you don't
want to make the trip back to Goug.
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Yardow Fort City
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With two Summoners, three Ninjas and Malak , the Hell Knight,
to contend with, this fight can be difficult. Also, don't
expect any help from Rafa, who'll run off to the furthest
corner when given the chance. Your best chance is to get the
ninjas to line up near the entrance. Once you do that, have
Agrias use Holy Explosion or Lightning Stab. In the same turn,
have a monk or two use Earth Slash. Also, consider using the
Geomancer Skill Carve Model, which will randomly petrify the
enemy. Once the ninjas are out of the way, go after the Summoners.
Take out Malak at your leisure.
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Yuguo Woods
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With all of the enemies in this stage being undead, feel
free to use White Magic and items to do some serious damage.
Stay away from Rafa. Like her brother, her magic is random
and unreliable. Since there are so many undead, you might
want to bring Mustadio along to use his Seal Evil skill.
Before the next battle, sell off anything under an X-Potion
and load up on X-Potions and Phoenix Downs. You'll be heading
into the last three battles of this chapter.
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Before the Gate of Riovanes Castle
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Firstly, focus on getting Malak to a critical state, which
will force him and Rafa to leave. Then, send two people to
address the main issue of the three Archers perched up top
of the castle. Having the Arrow Guard skill on a couple of
your people will help immensely.
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Within Riovanes Castle
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Consider this to be two fights. First, Ramza has to face
Weigraf one to one. Afterwards, Weigraf will turn into Velius
and bring in three Archaic Demons to help. For this fight,
make Ramza a Lancer and give him the Item skill, Auto Potion,
Concentrate and Move HP-Up. When the fight begins, let Weigraf
move forward and then attack him, when he moves away, don't
follow. Move back and heal up. He'll move towards you again,
allowing you to rush him for another attack. Keep this pattern
up and he should fall fairly easily.
In the second battle, you really need to take out Velius
quickly. My suggestion is to use a group of Lancers, having
them all jump to avoid being hit by Velius' Cyclops Summon.
The longer this fight lasts, the more likely you're going
to get wiped out.
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Roof of Riovanes Castle
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When faced with Elmdor and his two Assassins, you really
only have one choice. Take out one of them before they kill
you. Both Assassins have a single-hit kill attack. Try to
get at least one or two of your people with a Speed of 8 or
greater to get the jump on them. Once one of the three is
reduced to a critical state, all three will leave.
Once the battle is over, you will be given the chance to
let Rafa and Malak join.
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related to any of the products, companies, artists or parties legally
responsible for the items referred to on this website. No copyright
infringement is intended. |
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Character Classes
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Chapter 1: The Meager
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Chapter 2: The Manipulator and the Subservient
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Chapter 3: The Valiant
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Chapter 4: Someone to Love Part.1
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Chapter 4: Someone to Love Part.2
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Special Strategies
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Skills to have throughout the game
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Auto Potion
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Chemist
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Throughout the game, this skill is vital in healing your characters
without wasting a turn to heal.
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Short Charge
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Time Mage
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Reduces the casting time for any spell or attack that has a charge
time. Often, will cut charge times in half.
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Two Swords
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Ninja
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Allows the character to attack with a weapon in both hands. Drawback
is that the character can not use a shield.
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Secret Hunt
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Thief
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Allows characters to "poach" animals, turning their hides into
items that can be later purchased at Fur Shops.
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Blade Grasp
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Samurai
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Ability allows your character to block all types of physical attacks,
including arrows.
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Train
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Mediator
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With a critical blow, causes the Invite status on enemy creatures.
This is the best way to get creatures into your party.
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Ignore Height
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Lancer
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Essential skill in later battles. Allows you to move along terrain
of varied heights with no trouble.
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Move HP-Up
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Monk
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Gives characters 10% of maximum HP with every turn of movement.
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Abandon
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Ninja
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Raises evade percentage when attacked.
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Equip Gun
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Mediator
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For weaker classes, this skill allows characters to equip a decent
distance weapon.
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| The standard
skill set-up screen. |
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