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| Chapter
1: The Meager |
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Orbonne Monastery
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Being
the first battle of the game, you only have control over Ramza
(or whatever you decided to call him), so just figure out
the basic controls and let Agrias and Gafgarion beat the enemies
down. Don't worry if you get knocked out - you won't die in
this battle.
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Magic City Gariland
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When the first real battle starts out, you have to choose
the four people to join Ramza in this battle. I suggest using
both Chemists and using the two Squires with the highest Brave
points. Remember, the higher the Brave points, the more damage
physical attacks can do. Start out by splitting up your team,
sending one Squire and Chemist with Delita and sending the
others with Ramza. Take out the enemy Chemist early to keep
him from healing the others. The rest should just fall in
line.
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Mandalia Plains
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At
the beginning, you be given the choice of objectives, between
"Save Algus" and "Destroy the Death Corps." If you choose
the second, your team will permanently gain 2 HP a piece and
extra 8 HP for the length of the battle. That and you won't
have to worry about keeping gung-ho Algus alive. As with many
of the early battles, use both Chemists and take out one enemy
at a time. Be careful of the Red Panther: it's the first enemy
that can and will counter your attacks.
After the battle, you'll have both Delita and Algus in your
party as NPCs. Head to Igros Castle for a couple of cut-scenes
and then buy what you can. You might want to think about getting
into a couple random battles on the Mandalia Plains to pick
up some extra cash and experience.
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Sweegy Woods
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Be careful in this fight. You have to fight Goblins, Black
Goblins, Bombs and a Red Panther. At this point, you should
have at least one or two people learn some of the Black Magic
spells. The goblins and bombs are especially susceptible to
Ice spells. Don't bunch around the bombs - sometimes, they
like to explode causing major damage to everything in the
area.
Before heading onto Dorter Trade City, make sure that you
have some if not all of your people upgraded to Level Two
Jobs. Also, change Algus and Delita to Archers. It should
make the next fight a little easier.
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Dorter Trade City
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Let Algus and Delita go after the Archer on the top of the
structure. If they have either Black Magic or a bow, they
should reach him in a round or two. Spend the first rounds
keeping your people healthy and moving forward. The first
enemies you'll want to take out are the Wizards. If you wait
until they commit to a spell and are stuck in the position
of spell-casting, most of your good fighters can kill them
with one shot. But, beware, the same is also true for the
enemy. Once the Wizards and the Archer up top are dismissed,
the rest of the battle should be a breeze. Having a couple
people with distance attacks makes this fight somewhat easier.
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Cellar of the Sand Rats
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Before
this fight, return Delita and Algus back to Squires or turn
them into Knights and give them both a lot of armor. I suggest
that you bring at least a Priest and someone else who can
use items, one in each party. Also, put someone with the Black
Magic skill in the second party. At the beginning of the battle,
let Algus rush to the doorway, blocking it. Usually, the enemy
likes to try and push its way out through that door. Have
the Wizard continually cast right next to the doorway, while
Delita and your first party work their way through the other
entrance. If you place Ramza in the first party, you should
be able to use he and Delita to play cleanup with what remains
inside. Also, have someone throw Algus a potion every now
and then, so that he can continue to plug up the doorway.
After this fight, you will return to Igros Castle. By this
time, you might start thinking about passing up Potions and
start purchasing Hi-Potions. Just make sure that everyone
who has the Item option knows Hi-Potion. Also, having the
Auto-Potion skill is a plus, especially for weaker allies,
like Wizards, Chemists and Priests.
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Thieves Fort
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Be careful of the Thieves in this battle. They love to use
the Steal Heart skill to Charm your female characters. I suggest
either don't use any female characters in this fight, or keep
them in the background as a Priest, Archer or Wizard. As with
the last fight, this one allows you to bottleneck the enemy
as they try to move through a doorway two squares wide. Use
this to your advantage with a number of group spells, but
be weary The Priests also know a few attack spells, and they
are as willing to take you out with them as you would be.
After the fight, head back to Igros Castle, but before you
get there, take everything of any worth off of Algus. He'll
be leaving the party for good.
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Lenalia Plateau
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Move fast and try to bum-rush the two Wizards and single
Time Mage. They will be your biggest obstacle. Although Miluda
may have a superior amount of HP than the rest, she still
is nothing more than a Knight. After mopping up the Wizards
and Time Mage, work your way around, eliminating one Knight
at a time.
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Windmill Shed
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Between the two Monks, the Yellow Chocobo and Weigraf, this
proves to be the toughest battle yet. Have a Wizard or anyone
with Black Magic stay near the steps leading up in hopes that
they might catch Weigraf and the two Monks clustered together
as they try to come down. As with any Yellow Chocobo, try
to eliminate it before it can run away. Once it starts to
use its Choco Cure, your battle can get progressively harder.
Try to keep Delita alive, as he will garner a lot of attention
from Weigraf.
Before the next battle, give Delita some really good armor
and the ability to use Potions or Hi-Potions on himself. It
will make your life easier.
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Fort Zedaken
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Since your party gets divided in two for this battle, I strongly
suggest placing someone with White Magic or the Item skill
in the first party with Ramza and Delita. In the second party,
I favor a strong fighter and either a Wizard or an Archer
(someone with a distance attack). At the beginning of the
fight, don't rush forward with Ramza (unless you wish to send
him to a swift demise). Hang back and let the enemy make their
move. Move the second party around, flanking the enemy and
removing any stragglers that may be waiting for them (usually
a Knight and a Wizard hang back). At this point, let Algus
and Delita fight it out, occasionally making sure Delita doesn't
die. He'll keep Algus busy throughout the whole battle if
he stays alive. Use Ramza and whoever else was in the first
party to work over the Knights and Wizard(s). You might want
to take out the Wizards as soon as possible, because they
know a lot of second level spells (Fire 2, Ice 2, etc.). After
the Wizards go down, go after the Knights and then wrap up
the fight between Algus and Delita.
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responsible for the items referred to on this website. No copyright
infringement is intended. |
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Character Classes
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Chapter 1: The Meager
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Chapter 2: The Manipulator and the Subservient
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Chapter 3: The Valiant
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Chapter 4: Someone to Love Part.1
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Chapter 4: Someone to Love Part.2
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Special Strategies
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| Skills
to have at the start of the Game |
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Gained JP Up
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Squire
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Allows you charachters to gain more JP quicker. Will helpyou get
your skills faster.
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Throw Stone
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Squire
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First distance attack available until you get the Archer class
and bows. Also see Throw Stone JP
accumulator in special strategy section.
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Auto Potion
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Chemist
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Even with the cost of 400 JP, this skill will save your life more
than once. Allowing you to automatically use potions when injured
keeps you from wasting a turn to heal.
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Weapon Guard
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Knight
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The next best thing to Auto-Potion, this skill allows you to deflect
physical attacks with your weapon.
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Move-Find Item
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Chemist
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Essential movement skill that allows you to find hidden items on
the battlefield.
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Accumulate
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Squire
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Allows your characters to gain power. Best at the beginning of
battle when your moving to intercept the enemy and need an action
to gain JP.
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Phoenix Down
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Chemist
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Essential! Allows you to use Phoenix Downs to bring fallen allies
back.
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Power Break
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Knight
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Used early in the game, this skill cuts down the attack power of
your enemies. Great because of the higher success rate compared
to the other skills.
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Cure 2
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Priest
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Great spell for giving HPs to your party members.
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Ice
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Wizard
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Goblins are weak against Ice spells. With the number of goblins
that appear in regular and random battles throughout the first part
of the game, how can you go wrong?
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The Learn Skill screen for the Ramza's Squire Class. The common
Squire won't be able to learn Yell and Wish.
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