5 PM - Be in the castle to give your performance to
Xelpherpolis. Depending on how good you do, you'll get an
advance of up to 10,000. To get the money, you need to run
down to the Public Office and talk to the seated person in
the east of the building.
7 AM - Meet Rummy at the beach on map 4-7.
8 AM - Xelpherpolis and Loreille take part in ceremony
at shrine in map 4-7. In the first week, you're automatically
1 PM - Meet with Bagoth in the castle.
5 PM - Rummy stops you to invite you to dinner. This
will happen until you recruit her.
7:30 PM - Meet Rummy at the restaurant marked in map
5-5. You will not be transported there, so you have to find
it yourself and be there on time.
6-10 AM - On the first week, you'll need to be at
the Inn so that Rinna can take you on a tour and show you
her hidden place.
6 PM - The beginning of the dance ceremony takes place
in the center of the city. You don't have to be present for
7:45 PM - Xelpherpolis gives his speech at the castle.
Bandits will show up and a fight will ensue.
AM - Head to the castle sometime in the morning to
meet Ano and get invited to the dinner that night.
12-6 PM - If you show up on the beach in map 2-3 without
Kyte in your group, a cut-scene involving him and Matilda
will happen. This will only happen after you recruit him and
is required if you want to recruit Beak and Fang (see Characters).
7:30 PM - Eat dinner with Xelpherpolis and let events
between Xelpherpolis and Rummy play out.
9 PM - The wedding takes place. After week one, you
can decide whether or not to shop up to this.
6 - 10 PM - Visit the bar in the southwest portion
of the map 7-5. You'll find Kyte here.
8 PM - 12 AM - Visit the bar in the map 6-5 and buy
Claire a bottle of spirits for 200.
Rinna - One of two ways:
1) Meet her at the Inn on Day 3 of the first week to take
part of her tour. After you gain at least one ally in week
two, there will be a scene at the beginning of Week 3 at the
Inn where she overhears your conversation. On Day 3 of this
week, meet Rinna's father at the Inn at 7 PM to find out that
she's run away. Run to her hidden place (map 6-6) to save
her from Grantas and minions. She'll join you at the beginning
of the next week.
2) Confront Grantus later in the game and defeat him in one
on one combat. Rinna will join you afterwards.
Kyte - Visit Kyte's house
in the southwest portion of map 7-5 (the building with the
boat on the roof just northwest of the East Lookout). You'll
play a song for Kyte and have a drink. Go back to the harbor
east of the bar during the day. He should be standing next
to a red boat. Recruit him and you'll have to fight. Afterwards,
take him to the castle and enter in the side entrance on the
east side. After a fight, he'll be convinced and free of the
Rummy - On Day 2, be
at the beach (map 5-7) by 7 AM. There you will meet Rummy,
who is finishing a dip in the ocean. Later that day, meet
her at the Restaurant in map 5-5 at 7:30 PM. You'll walk her
home to the first house in the map 7-4. On day three, visit
her house between 12 -6 PM. You'll hear her mutter something
but won't be able to get in. On day four between 12-6 PM,
go to Rummy's room in the castle (first floor southeast corner).
She'll run off. Read the notes on her table and then grab
the flower. After a fight, you'll get the Nightmare Flower.
Go to the kitchen between 7-8 PM and add the Nightmare Flower
to the Blue Glass. After another fight, the dinner scene will
replay. Afterwards, Rummy will find you and join.
Plosi - (First available
in week 3) To find Plosi's house, you have to head out east
on the path behind the Inn and take a U-turn at the first
northern path, which will turn you back to the west. Take
the path back through the town center map under the bridge
and into the next panel. Run through the park/shrine into
the next area. Plosi's house will be down a wooden path on
map 6-3. Take Mouse there by himself on Day One or Two between
12-6 PM. Plosi will ask you to bring back a female. Get one
of the women you've recruited and come back before 6 AM on
the third day. Go back with that same person on Day Three
between 6 and 9 AM. He'll take you to the castle where you
get attacked. After a meeting with the princess, he will become
Claire - To get Claire,
go to the bar in map 6-5 between 8 PM and 12 AM (Days 1-4).
The bar is in the southeastern corner. There you will meet
Claire. Buy a bottle of liquor and give it to her. The next
day, visit her at her shop in map 6-3. Leave the building
to trigger an event where she joins you.
Bagoth - Talk to Bagoth
after the ceremony on day two (8 AM - map 4-7). Afterwards,
talk to him in the castle at 1 PM and reply NO when he asks
your opinion. Run down to the room next to Ano's (2nd floor,
northwest corner). Talk to the researchers and then talk to
Ano in the next room. Run around the east side of the castle
and talk to the gardener Jaelson. Fight the plant and take
the key from Jaelson. Go to his room on the second floor,
east-side, before 6 PM. Take his clothes and go to the waiting
room outside Ano's room. Use the clothes and get the Demon
Reactor key from Ano. On the fourth day, be at the door to
the Demon Reactor by 8 PM. Bagoth turns up. Talk to him and
go in. A tough boss fight ensues. Afterwards, Bagoth will
Ano - On Day 3, visit
Ano in his room on the 2nd floor of the castle (northwest
corner) between 12-6 PM. Talk to him and then talk to the
researchers in the next room. One will talk about the golden
feather pen. Go to the pen shop in map 7-3. Talk to the lady
and then go to the Hunter's Village (6-2) to get another feather.
Take Rummy and Bagoth with you. Rummy will get you past the
guard at the far south of 7-3. Take this path west/north to
7-2, through 6-2, 6-3, 5-3, 5-2 and so on. Basically, you
need to get to 6-2 by going north and then backtracking southeast.
When you get there, during the day, talk to a little girl
by the archery targets about the golden bird. Then talk to
the man in the blue vest. Afterwards, head to the cemetery
in 3-2. Bagoth will get you past the guard there. Between
12-6 AM, find the large golden bird and fight it. Take the
feather back to the pen shop. Six hours later, get the pen
and take it to Ano between 12 and 6 PM on day 5. A boss fight
breaks out. Afterwards, Ano joins you.
Gallhint - If you
want to get Beak and Fang, recruit them first! If you get
Gallhint first, you won't be able to get them. On days
1-3, talk to Rinna's dad any time in the morning to get the
broken watch. Take it to Claire at her shop. Either during
that week, or any following the broken watch incident, visit
Gallhint in his hideout in map 3-7 on day 1 or 2 between 12
and 6 PM. You'll have to fight his minions in the north part
of map 4-7 to gain access. On day 3 between 12 and 6 PM, revisit
his hideout to explain the time loop to him. On the next week,
meet Rinna on day 2 from 1-4 PM in map 6-4. Go immediately
to Gallhint's hideout. Now, wait for Xelpherpolis' speech
on day 3 at 7:45 PM in the castle yard. A fight will break
out between Xelpherpolis and you. After the fight, you will
be asked a YES or No question. Note: Your answer to this
question will in no way affect your ability to recruit Beak
and Fang. If you answered YES and a series of scenes
will play out in an alternate dream world. Go to the fighting
arena in 6-5 (along the same path as the Inn) and talk to
the old man. You'll fight in the tournament. The next day,
head to Claire's shop and get the broken watch out of the
time safe. Things will revert back to normal. If you answered
NO, then you will wake up on the lawn outside the castle.
Go find Rummy on the beach in map 5-7 where you first ran
into her while she was bathing. Now, go back to the Inn and
Beak will be there (if you did the Beak and Fang Quest first).
After Claire opens up the mirror to the World of Darkness,
return to Gallhint's hideout and talk to him. Then, go back
to the mirror and head into the World of Darkness. He'll join
Beak & Fang - On
day 4 of any week, go to the beach in map 2-3 without Kyte
in your party. On any following week, you find a man in Kyte's
place who says the same thing as Kyte did before. Now, head
to the Woodcutter's Village in 4-6 by heading through the
southern path in map 7-3 and taking the path northwest and
then east through the swamp. Arrive during the day and talk
to one of the men near the lift to find out that you need
to get parts to repair it. Head back to Mouse's Upgrade Shop,
get the parts and return. After you hand them over, go to
one of the guys (Varley, who is by the gate from 6 AM-12,
or chopping wood in the Southeast corner from 12-6 PM) to
get the "Celestial Road" song. Head to the abandoned
village in 1-4 and play the song while facing the large tree
surrounded by mushrooms. Enter to reach the Celestial Village.
Talk to the Celestial Leader during the day, then go to the
pit in the center of the village and look down. Then, talk
to the Celestial Man seated on the tree stump near the Leader's
house to find out that you need to purchase a Falcon ride.
Go to the Falconer and pay 10,000 G to get a ride. Next, take
Mouse through the multi-level
dungeon, at the bottom of which is Kyte and a boss. After
defeating the boss and escaping the dungeon, you send a message
for Mouse's two allies. They'll turn up later in the game
(For Beak check Gallhint's entry). Fang will turn up during
a boss fight later.
Llyod* - After a fight
with Jawaros and Llyod, Ano will pick up his parts. During
the following week, Clair and Ano will work to repair him.
Give Claire all three treasures and the next week he will
Grantus* - After you
defeat him at Ano's Dungeon return there later and put a Wish
Flower on his grave (bought at flower shop on beach in map
6-4) and after a little bit of playing he will join. On the
top floor of the flower shop a man will tell the story of
a hero defeating an evil man and putting flowers on his grave
then comes back to life.
* Thanks to Brad Flikeid for filling in the gaps here.
1) If you're running into too many random battles
for your liking, use FOG SPHERES to reduce the random
encounter rate. These items can be found in various places,
but can also be bought in the Coal Miner Village in map 4-4
for 800 G. They last about a day and can be useful in surviving
2) Remember where you find items. When the week repeats
itself, most chests and hidding places will refill. Items
that can be equipped and special items (Death Hiyako eggs)
won't be refilled, but basic items (Live Berries) will.
3) On tougher creatures, make sure to try and paralyze
them to give your characters more time to fight. Some suggestions
- Mouse's Duet, Rummy's Scissor Kick or Bagoth's Bashing.
Note: When you face Xelpherpolis in Gallhint's quest,
he can be paralyzed, even if for a little time.
4) Low attacks, like Rummy's Scissor Kick have no effect
on flying creatures. But, if you use her Hi-Kick on flying
creatures, it does extra damage
5) If your enemies are grouped in the center, use area
attacks, like Mouse's Charging Strike, Rummy's Swirling Kick
or Bagoth's Terra Break to inflict damage to all.
6) Mouse can learn skills from his allies. Be careful
when you use these skills, though, because they do take some
HPs to use.
7) The Party Level determines the HPs and MPS that
all of your character's have. The Character's Level determines
what magic they have. Arts are gained by using other arts
until they gain new levels.
8) During the dream sequence (Gallhint's recruitment),
go down to the harbor in map 7-5 and challenge the swimmer
to a race. Here, you have to tap the X button very
fast to out-swim him. If you win, you'll get a Death Hiyako
9) Death Hiyako (Chickens) - These cute litte chicklets
can be used as a fourth member of your party. Take the eggs
to the Hiyako Coop in map 7-3. Come back in a little bit and
some of the eggs will hatched. Take one of the Death Hiyako
with you to help out. While they don't have a lot of HP and
you can't control them, they can act as a deterent, taking
attacks from enemies that might have otherwise hit your own
characters. Think of them as disposable allies.
10) When you visit the hag in map 1-6, you'll have
to tell her the names of her daughters. They are as follow:
Lilac, Helenum, Lupinus and Almeria.
11) Make sure to place your items in the magical safe
in Claire's shop before day 5 is over. Always put all of your
money in the safe. If you do so, you'll start the next week
with 300 G, free of charge.
12) The Powered Jump is a skill that Mouse can learn
which doubles as both an attack and as an option during the
game. Use the Powered Jump while walking around to be able
to go to any map piece that you have already found. After
learning this, getting from one place to another is a snap.
Mouse learns this skill randomly from Rummy's Diving Kick.
To get Diving Kick for Rummy, use the following path: Hard
Punch Lvl 1 > High Kick Lvl 5 > Diving Kick.