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The Mythos CCG takes familiar names, places, items and monsters
from not only the bulk of H.P. Lovecraft's works, but also
from many of the lesser-known authors that have come after
him, adding their own touch to the universe. Originally released
as a Limited Edition series with booster packs, the CCG has
had some subsequent releases of an Unlimited Edition and additional
boosters and themepacks.
Each match of Mythos starts with players choosing their investigator,
who has various degrees of Sanity, starting hand, maximum
and minimum hand size. You will need to be focus on your Sanity
points as going down to zero will cause you to lose. Your
deck will consist of Locations, Allies, Monsters, Events,
Tomes and Spells. Placing locations allows you to travel from
one place to another. Locations with portals allows to player
to summon one monster and you can bring in allies in color-coded
regions that they are from. Bringing in allies and monsters
acts as offense and defense. During a conflict between characters,
both sides will send in the monsters to attack. The remaining
monsters from the stronger side are sent on and allies can
take the brunt of the attack. Remaining monsters directly
attack the player's sanity.
Summoning monsters, casting spells and event playing certain
artifacts, though, is a dicey proposition as they can cost
you sanity. Players will have to balance the merits of using
the arcane in their deck with the amount of sanity it will
cost them. Having a few places to go and gain sanity if always
essential to not falling early in Mythos.
One of the game's focus is Adventure Cards, which will give
the player a list of cards they need to play during the game
to earn the points from the Adventure Card. While trying to
complete your own Adventures, you will have the ability to
try and affect your opponent's own Adventure. Chaosium has
done a wonderful job in giving the players enough variety
to keep each game from falling into predictable patterns.
Those who like to built custom decks with strategy should
enjoy themselves.
The artistic style for the cards lends a lot to not only
the concept of the game, but underlying themes in Lovecraft's
stories. Many pictures are done with an excitable energy that
hints at mania and wavering sanity. Character portraits range
from mimicking portrait styles of the time period to psychologically
charged renderings that emulate the character's mental state
at the time. Monster pictures are well done and represent
the monsters well. The paintings for the Great Old Ones are
varied and are a nice showcase to the series. Locations, Tomes
and Artifacts have been represented well. Probably some of
the best illustrations are done for the Events, including
Phobias, Travel and Epidemics. Players familiar with Magic
the Gathering, which was mostly illustrated like a Fantasy
Novel cover will find this series a fresh change of pace.
The cards themselves are laid out well, without putting too
much information to overwhelm players. Players are given all
the information they need in well-done layout.
I wont lie - a lot of the packs for this series are either
out of print or just hard to find. But, if you're a fan of
Lovecraft in general, you should at least look into the series
for merely a collectors standpoint. You'll find lots of familiar
names and places from the stories and the game itself is engaging.
For more information, go to http://www.chaosium.com/mythos/index.shtml
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- Kinderfeld
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