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To
take advantage of the large variety of music (which will be
presented as different radio stations for those not familiar)
for the upcoming release of Grand Theft Auto: Vice City,
Rockstar Games and Sony Music are releasing a series of soundtracks
that can be bought together as a boxed set or separately.
These CDs will be released at the same time as the game and
it's been stated that the discs will even contain cheats for
the game. Below is the press release for the soundtracks.
For more information, check out www.vicecityradio.com.
Also, for audio samples, click on the links in the sidebar.
ROCKSTAR GAMES AND SONY MUSIC
ENTERTAINMENT ANNOUNCE SOUNDTRACKS FOR GRAND THEFT AUTO: VICE
CITY
7 Soundtrack Albums To Be Released
Simultaneously With The Release of Grand Theft Auto: Vice
City
NEW YORK, NY, September 9, 2002
-- Rockstar Games, a division of Take-Two Interactive Software,
Inc. (NASDAQ: TTWO), and Sony Music Entertainment proudly
announce a landmark collaboration to release the soundtrack
for the highly anticipated Grand Theft Auto: Vice City, the
follow-up to the global blockbuster videogame, Grand Theft
Auto 3. Rockstar Games and Sony Music have joined forces to
release seven simultaneous soundtrack albums on October 29th
concurrent with the launch of Grand Theft Auto: Vice City
for the PlayStation*2 computer entertainment system in the
United States. The soundtracks will be released on the Epic
Records label.
The Grand Theft Auto: Vice City
soundtrack albums will be the definitive 80's music collection,
with each album containing musical tracks from one of the
numerous radio stations featured in Grand Theft Auto: Vice
City. Each album will replicate a station from the in-game
1980's radio FM dial, ranging from Heavy Metal and Soul to
Hip-Hop and Pop Ballads. Players will once again have the
ability to tune the radio station in every car that they carjack
to one of many stations of their choice.
In-game
radio stations have always been one of the most celebrated
technical and creative aspects of the Grand Theft Auto franchise
delivering a seemingly authentic radio experience complete
with hours of hilarious commercials, jingles and DJ's parodying
a wide mix of contemporary and classic radio formats. The
radio stations in Grand Theft Auto: Vice City will feature
the largest selection of music ever assembled for a video
game with over eighty staggering tracks from artists such
as Judas Priest, Blondie, Flock of Seagulls, and KoolKool
and the Gang, Hall and Oates, Grandmaster Flash, Cutting Crew
and many, many more that span the entire musical spectrum
of the period
"The Grand Theft Auto franchise
has always broken the boundaries of what videogame soundtracks
can be, and Rockstar Games, along with Sony Music and Epic
Records, have set a new standard with Grand Theft Auto: Vice
City," stated Terry Donovan, COO of Rockstar Games. "The Grand
Theft Auto: Vice City soundtrack albums will arguably represent
the most diverse, extraordinary and innovative collection
of music ever assembled for any piece of entertainment - whether
it be video games, television or feature films. Every track
was lovingly and laboriously chosen to reflect the vast array
of 80's musical styles and create the perfect audio landscape
for Grand Theft Auto: Vice City."
Thomas D. Mottola, Chairman & CEO,
Sony Music Entertainment, stated: "Grand Theft Auto is one
of the coolest, most radical and explosive video game series
ever, and we welcomed the opportunity to contribute to the
excitement of the experience. Sony Music has compiled one
of the strongest and most comprehensive collections of 1980's
music ever assembled. Grand Theft Auto has consistently challenged
the imagination and abilities of gamers everywhere, and we
look forward to breaking new ground with the global launch
of the multi-genre soundtracks to Grand Theft Auto: Vice City."
Grand Theft Auto: Vice City is the
next installment in the gaming franchise that has exceeded
12 million units in total sales to-date. It's an entirely
new game set in the '80s, the location is Vice City, and the
vibe is glamour, power and corruption. It will be available
exclusively for PlayStation¨2 and is expected to hit retail
shelves in the United States on October 29th.
Grand Theft Auto: Vice City will
surpass the revolutionary gameplay, cinematic graphics and
immersive audio experience that is now the trademark of Grand
Theft Auto 3. The best-selling Grand Theft Auto 3 was released
in October 2001 and has rapidly become the fastest selling,
highest grossing game for PlayStation¨2 computer entertainment
system to-date, with global sales exceeding 7 million units.
_________________________________
About Take-Two Interactive Software
Headquartered in New York City,
Take-Two Interactive Software, Inc. is an integrated global
developer, marketer, distributor, and publisher of interactive
entertainment software games and accessories for the PC, PlayStation¨,
PlayStation¨2, Xbox(tm), Nintendo Game Boy Color, Nintendo
GameCube and Nintendo Game Boy Advance. The Company publishes
and develops products through various wholly owned subsidiaries
including: Rockstar Games, Rockstar Studios, Gathering of
Developers, TalonSoft, Joytech, PopTop, Global Star and under
the Take-Two brand name. The Company maintains sales and marketing
offices in Cincinnati, New York, Toronto, London, Paris, Munich,
Vienna, Copenhagen, Milan, Sydney and Auckland. Take-Two's
common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit
our website at www.take2games.com.
About Sony Music Entertainment
Sony Music Entertainment (SME),
a leading global producer, manufacturer, and marketer of recorded
music and video, has a presence in 60 countries. In 1994,
SME launched www.sonymusic.com, which links to 20 Sony Music
affiliate sites worldwide in addition to licensing and business-to-business
sites. Reflecting its strategy for the broadband era, SME
was the first major music company (in tandem with retail partners)
to establish commercial download of singles, and has numerous
investments in the digital media infrastructure, technology,
wireless, service and digital content areas.
All trademarks and copyrights contained
herein are the property of their respective holders.
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- Kinderfeld
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