With modern and classical music prevalent in movies, commercials
and television shows, it seems that the only frontier left
wholly exploited is the videogame industry. While some artists
have started to make the move, allowing their music to show
up as background music, more could profit from this move.
With numerous major consoles and an even wider fan base in
the gaming market, musicians could bring their music to people
who don't normally hear it.
While there hasn't be a total void of modern music, it has
only managed to crop up in certain places. In 1995, Psygnosis'
Krazy Ivan featured tracks from techno acts Cold Storage
and Stasis, and in 1996, they managed to get acts such as
Prodigy, Photek, Chemical Brothers and Future Sound of London
to add tracks to their futuristic racer, Wipeout XL.
The over-violent game Loaded featured instrumental
remixes from Pop Will Eat Itself's Dos
Dedos Mis Amigos. Also in 1996, music for the game Jet
Moto was heavily influenced by the surf rock of Dick Dale.
Games based on movies have had the fortune of sharing the
same volume of music, especially the Star Wars games, which
have given electronic renditions of John Williams' classic
themes. Also, with the arrival of the Tomb Raider Movie, music
and games take a full circle. During their PopMart Tour, the
rock band U2 used computer generated (CG) full-rendered movies
(FMV) of Tomb Raider's Lara Croft in action. For the movie,
U2 provided a remix of their song Elevation for the
soundtrack, thus proving that music and games can work together.
Also along these lines, Fear Factory provide a track for the
game Demolition Racer. Within this same game is a hidden
music video for the heavy metal band.
While this concept is not totally foreign, popular American
artists may have yet to catch on. In Japan, though, female
artists have lent their voices to tracks for the last two
Final Fantasy games (8 and 9). While American pop stars may
find this beneath themselves, they might want to keep in mind
that the previous three FF games have sold around 3 million
Even if that idea may not be enticing to produce new and
original work, lesser known artists could profit by placing
tracks in fighting or racing games. The exposure would work
as well as any advertising. Let's be honest, the same people
who buy games buy modern pop and rock music. All they need
to know is what bands sound like. What would be better than
listening to something you might like while playing a game?
And gamers like music and musicians like games... See my point.