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Update [5/28/03]
Rogue Squadron 3 (GC): If you ever wanted to be in
the Star Wars movies, then I highly believe this is the closest
you could get. This game is absolutely stunning. The core
game play of flying in your ships remains, but so much more
has been added. Ground combat and on-foot combat have been
added into the mix along with footage taken straight out of
the movies. One level had you flying on the speeder through
the forest and all the videos and pictures you've seen of
this just don't do it justice. When seeing it on a television
in front of you, then you really see the graphics and framerate
for what they are. This game really looks to be the best Star
Wars game out there. It played, and looked beautiful.
Metal Gear Solid Twin Snakes (GC): Now a lot of people
have played the original but I think everyone will need to
play this version. Its graphics have been severely updated
to look like the PS2 graphics, but in ways, they look better.
The faces are one thing that come to mind they just have a
lot of detail. Also the game play features in 2 will be in
this one like aiming in first person and hanging from ledges.
Good stuff. The only problem I noticed in the demo was the
framerate was rather slow at times, but I'm sure that will
be fixed before the game is shipped. Plus there are going
to be extra scenes added to the game. Some of which they show
of the MGS:TS trailer. Overall, they're making a great
game even better and I personally cant wait for it.
Resident Evil: Outbreak (PS2): I must have spent the
most time with this, so I'm going to be spending the most
time talking about this one. This game takes place during
the outbreak of the virus in Raccoon City, which is in the
time line of RE3
and RE2. Now you're probably thinking "Man another
side story!" but this one has multi-player and new features
that liven up the series and really take it to a new level.
I was blown away by the things I did in the demo. At the show
there were four screens set up next to each other and four
people would pick their characters. Now every character has
special abilities. My character had the ability to make healing
items.
So, the four people start off in a bar when a mysterious
person walks into the bar and the bartender then gets bit
and he throws the man out of the bar and slams the door shut,
locking it. Now here is when the game begins and at the moment
the Capcom rep was telling one of us to move the barrels in
front of the door to block it to keep the zombies from coming
inside. Well it didn't stop them long and after that they
broke through and attacked the bartender and began eating
him. He then dropped a key so I ran over and quickly grabbed
it while one of my fellow players shot the zombies to keep
them off of me. The key was for unlocking a door and if you
didn't get that key, you were stuck in the bar and you would
all die (or so the Capcom rep told me). Very cool stuff. After
going through that door, we all went our own ways. The zombies
will keep coming and it seems like they won't stop. You would
get a break after leaving them but before long they would
be back. Now I ran around and found a metal pipe and a piece
of wood to use as weapons. I bashed the wood into the attacking
zombies until it broke and then my character shoved the remaining
wood into a zombies head. Gruesome indeed. Then all I had
was my trusty pipe. I proceeded into another room, what looked
like a storage room and as I went into the room, zombies were
trying to bust down a door to the right of me which I assume
because one of my fellow players had just entered the room.
Well I saw some huge shelves with a ladder at the end of them
so I made a run for it. I managed to get up and then crawl
on top of the shelves to a vent shaft to the upper floor.
Well, from there I made it to the roof and another player
had just followed me. We began looking around frantically
because at any second the zombie could show up. The Capcom
rep then came over and said "See that piece of fence over
there - you can destroy it". So the one character began ramming
it while I used my pipe to hit it and we went back and forth
till finally it broke. Did I mention that while were doing
this there are crows pecking at us? Yeah. Hectic is one word
to sum it up. So we quickly busted the fence down and ran
behind it to the end of the building. There was another building
right next to it so we had to jump across. Now you can't jump
at any time but they have made it so you can jump across gaps
if need be. So we jumped across and made it into the building
and down the stairs to the street floor.
There it cut to a cinematic of a police officer needing help.
He instructed us to go help finish a barricade to keep the
zombies from coming in. So down the street you could see a
cop car blocking half the street but the zombies were coming
in from the other side so as a team you had to push the other
cop car down the street to finish the blockade. As you can
tell this game is very involving and really taking the genre
in a good new direction. After that I died and then the other
two remaining players were kicked off. From what the rep told
me he had never seen any group of people get that far, so
good for us I guess. I came away from that demo blown away
and only wanting more. The melee weapons and the teamwork
and the interactivity of the environments were impressive.
Zombie movies are always about people struggling together
to get out alive, using anything they can get there hands
on as a weapon and using there environment to survive. This
is what Capcom is doing for RE:Outbreak and considering
the demo I played its going to be just like the movies. One
quick note, the game had a lot of clipping where characters
would go right through other characters and the zombies would
sometimes stutter around kind of vanishing and appearing right
next to you but I'm sure all these bugs will be worked out
as well. Look forward to this one. Also RE: outbreak
is no longer online only, you can now play with your friends
simultaneously.
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ILS did manage to get our own Slasher_Thrasher into
E3 this year. Check out his post-E3 comments on the games
that were shown at E3.
--
Kinderfeld, Editor
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Castlevania (PS2): Well, Castlevania is once again
back in 3d and this time it looks like they got it just right.
Fluid control, crisp graphics, fast gameplay - everything
that you would expect from a Castlevania game, including the
menacing boss battles. What was shown at the show was only
one playable level by the looks of it and ending with a huge
rock boss. Very nice and very impressive. If the rest of the
game lives up to the demo then have no fears - Castlevania
is back and in a big way.
Mario Kart Double Dash (Gamecube): This title looks
great in motion and plays like butter. If you enjoyed the
last two Mario Karts, then have no fears as this one looks
to be the best one out there. There were only a few levels
playable but one in particular had you traversing a huge mountain
course and eventually you were blasted out of a cannon to
the top of a volcano where you then race back down to the
bottom. Very cool stuff. Nintendo also had eight players going
at once, so it was quite a amazing sight. Everyone who participated
was privy to a Mario Kart Double Dash T-shirt and the
first four to finish the race won a Gameboy Advance SP holder
case (which I won I might add).
Halo 2 (Xbox): Halo 2 was there, but not in
playable form to the public per say, but was being played
by a Bungie representative. From what I saw, Halo 2 is
going to be everything that everybody had hoped for. The sprawling
city was huge and filled with detail and Master Chief actually
sported double guns in his hands. Also he jumped right onto
a moving ghost ship, very impressive. At the end everyone
in the room was blown away and believe me, if Halo 2 is
anything like the demo shown it will be one of the best games
ever made.
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- Slasher_Thrasher
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