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Initial Impressions - The following are impressions
based on the first three issues. Expect a final review and
grade when the final issue of the series is released.
Man-Machine Interface is the long-awaited sequel to
Masamune Shirow's Ghost in the Shell. The sequel finished
its Japanese serialization in 1997, after which Shirow began
a laborious recreating of the original artwork. Having recently
discovered the joys of digital coloring, Shirow took his time
in recreating his original story, adding 150 new pages and
giving the manga a fully colored, digital embellishment, which
was released in hardcover in 2001, and subsequently in softcover
with a few more changes for good measure.
And, finally, the "Westernized" version finally made its
way to American shores.
Once fans of Shirow put their hands on Man-Machine Interface,
they will be sure that the wait was well worth the time. The
base illustration for the series is some of the most refined
that Shirow has done. But, the quality of Shirow's illustrative
work pales in comparison to the digital color that's used
to not just embellish the story, but totally sculpt it into
an such an impressive printed piece that the competition will
have a hard time trying to compete. A lot of detail is crammed
into each and every panel and the digital coloration of the
characters is exquisitely done, so much so that a lot of the
characters look hand-painted. The inclusion of color photos
and fully digital characters (most notably Motoko's robot
aides) all work wonderfully in the digitally sculpted illustrations.
The story behind Man-Machine Interface is a noticeable
departure from the original series. Set some time after the
events of the first story, our heroin now goes by the name
Motoko Arakami and is running freelance. She lives a double
life as an executive and a secret operative under the employ
of the "Doctor", in which she performs mercenary jobs to repay
her debt for her artificial body. Motoko has the ability to
to send her e-brain into alternate bodies, so that she can
perform tasks away from original body, not only to keep up
her double life, but to be in locations to keep her own self
out of harm.
One of main aspects to this world is the focus on the connectivity
of the world in which so many people have been augmented to
connect to each other in a manner not unlike how e-mail is
in this day and age. People can carry on conversations from
different locations and can even visit locations by accessing
certain robotic drones that are in the location.
Fans familiar with Shirow's storytelling methods should expect
a very theory-intensive story. The world of Man-Machine
Interface is handed to readers with very little attempt
to ease the readers in. It may take some readers a few read-throughs
to fully comprehend the events as they unfold. Things are
made especially confusing when Motoko changes bodies as the
concept of e-brain and using alternative bodies isn't really
explained.
If you've been waiting for something, anything, new from
Shirow, do yourself a favor and go grab these issues while
you can. If you can't find any copies locally, try and order
them from Mile
High Comics.
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- Vane
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